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On being rude to Randy Ubillos
One of the posters below there after the apple FAQ announcement, acting somewhat in – everything is fine here now, lets move on with FCPX – mode said
“But PLEASE – stop the personal attacks on the designer, and keep it civil. I don’t think much of what has been said here is fair or respectful. Would you have said the same to their face? I doubt it.”
I’ve got… one more rant in me.. so here goes: I’m one of the people being a bit scathing of Randy Ubillos. I don’t know about rude tho. that implies sort of the opposite of being polite and respectful of our betters or something. And yes, God knows, if given the opportunity, I would say what I’ve said here to his face.
hands up who here would like to ask randy some questions in a town hall setting?Anyway – I would actually argue that I’m being derisory of Randy, and actually not of Randy Ubillos the man, although I have had imaginary famous people call him names, but rather I have been derisory of of the hubris implicit in Randy’s approach to updating a key piece of software for the professional video editing market.
FCPX, whatever else you think of it – is, I would argue, not particularly great software, purely as software I’m not sure at all how good it is: there seem to be tons of little finnicky mistakes in it, piles of people have attested to its bugginess, it’s media management is ridiculous, and it’s missing so many fundamental features its kind of amazing that apple are looking for cash for it, while they inform us that someone else will figure out the pro features for Final Cut Pro, at a future point, charging us unknown amounts of cash, but that this will all happen after apple finalise the API architecture for the product they they just sold me. So that’s great.But that’s not my real bugbear – I’ve been venting spleen non-stop for so long that, rather than type something new, let me just reach back into the sludge of my previous invective and paste a paragraph in – its in a reply to a guy saying that NLE’s had remained largely unchanged in their approach for too long:
“…well yes, that is precisely correct. editing software has remained largely the same, 3D software, when you think about it, has remained much the same both in how it exposes functionality – four up view – transform and manipulation tools – and the degree of functionality it exposes – a lot.
Saying – looks the same as in the 1990s – side steps an inescapable point – the software looks the same because the professional editing environment, no more than the professional 3D environment, or indeed the professional print environment, have complex requirements, exposing functionality for the artist to deliver across multiple markets and output mediums in a high pressure environment – that is what maintains the complexity of the software and the tried and tested conceptual underpinnings of the software it self: multiple tracks, a source, a viewer, all of these things have real world counterparts, and they predate the editing software itself. Placed within the software, they are the distillation of hard won thought.”
See – I believe in that statement – you might disagree with it, but I think that statement is fundamentally true. Complex tasks are complex. High performance professional software functioning in truly complex environments, be it post production, 3D, or broadcast, engenders necessary complexity by exposing a swathe of different functions to the artist. But he or she will have internalised all those functions and options over their years of training, they understand the craft toolset as represented by the professional software and so he or she is perfectly comfortable with that. Right? We all get this OK? Photoshop/3DSMax/FCP7/Flame, expose a broad range of functionality at the surface – it looks fine to me, I need all that functionality, but if I had no idea what photoshop or 3DSMax was for – their interfaces would confuse me.
And so to my issue with Randy and what he has done with the upgrade to the software I have been using professionally for about the past nine years:
This is what I would argue Randy has done – he has taken the multitrack editor and boiled it down into a few digestible parables and adverbs, primary and secondary storylines, noises off (thats the name for nat sound tags in a future release) he has done this to make iMovie Pro an easily digested upgrade for a person coming from a very particular piece of software – iMovie – my problem with this is that I, the professional customer waiting so long for this upgrade, do not need the parable of the primary storyline, I do not need the handholding of V2 auto-linking to V1, I already fully understand the functions and practices of editing made available to me by a true multitrack editor – I don’t need randy to boil it down for me – I already get it. I need all the true functionality underlying and driving his simplified metaphors. All of it. But you see, Randy wasn’t talking to me, or to you, or to anyone of us as professional editors – he completely knows we get it, he was talking to people who’s wallets apple haven’t really been able to get at – prosumers. It’s a potentially large market. Randy has decided, or has been told, that his conversations, now and in the future, are to be had with them, not me or you. And in case we are confused, Apple are doing this for entirely financial motives. 75 billion in the bank just is not enough.
And so as an editing professional working in the creative industries, the direction Apple have taken with this application really really really really annoys me. They are, he said, finally getting the bile right into his mouth, denigrating professional craft by deeming this professional software.
Its not a new way to think of editing, its a prosumer way to think of editing.
See? it rhymes, so it must be true.
Famous quote from every professional editor who ever lived in all the known galaxies of the universe:
“randy ubillos, you, who’s name will go down in infamy: FCP7 wasn’t a multitrack editor, ediiting is a multitrack operation, editing software is meant to be a powerfully versatile expression of that simple truth, not some pat boiled down collection of grossly simplified metaphors designed to draw in the prosumer crowd at the expense of the fifty percent of the professional video editing community you successfully wooed and bound to your ship before merrily throwing them back into the sea.”http://www.ogallchoir.net
promo producer/editor.grading/motion graphics