Forum Replies Created

Page 5 of 9
  • Jack Kelly

    April 9, 2006 at 11:38 pm in reply to: Shoot Super-16mm on a low budget

    Hi guys,

    Thanks loads for your replies.

    Jack

  • Jack Kelly

    April 7, 2006 at 1:10 pm in reply to: Shoot Super-16mm on a low budget

    “The “Arri” in the pic looks to be an old Aaton.”

    Oh, really? Hmm… you could be right… I’m sure I remember the DP saying it was an SR2. I you SURE it’s not an Arri?

    Thanks for the reply though!

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    Jack-Kelly.com – my homepage
    UKfilm.org – Advice, Discussion and News for the UK filmmaker
    ====================

  • Jack Kelly

    April 7, 2006 at 1:09 pm in reply to: Shoot Super-16mm on a low budget

    “either way that is way TOO low for a Arri sr3 with set of primes & filters for a week. that’s a “dream” rate”

    Thanks for your reply! You’re right – it is a low rate. But I’ve produced 3 super-16mm short films and that rate was an average for those shoots. Honest.

    (And yes, I meant 200 UK pounds as in currency as in about 300 US dollars)

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    Jack-Kelly.com – my homepage
    UKfilm.org – Advice, Discussion and News for the UK filmmaker
    ====================

  • Jack Kelly

    January 27, 2006 at 6:32 pm in reply to: COW Tutorials: After Effects Creating a Glass Globe

    Yeah, very useful. Many thanks!

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    UKfilm.org – Advice, Discussion and News for the UK filmmaker
    ====================

  • Jack Kelly

    January 27, 2006 at 6:32 pm in reply to: COW Tutorials: After Effects Creating a Glass Globe

    Yeah, very useful. Many thanks!

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    UKfilm.org – Advice, Discussion and News for the UK filmmaker
    ====================

  • Jack Kelly

    November 18, 2005 at 3:52 pm in reply to: Best tracking markers?

    Hi guys,

    Thanks for all your excellent advice!

    Let’s change the brief a little bit… say we find a gallery space that has completely blank, white walls and our job is to place four tracking points on this white wall. In other words, we have complete freedom as to what we use as tracking points. What would make the best tracking points?

    We’ve already established that high-contrast between the background and the tracking point is essential. But what shape would be best? A cross? A dot? A square?

    Thanks,
    Jack

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    ====================

  • Jack Kelly

    November 17, 2005 at 7:13 pm in reply to: Best tracking markers?

    Thanks for the reply. To be honest, we haven’t secured the “gallery” location yet so we’re not entirely sure what the frames will look like. We’ve been doing some tests with frames in our own flats and the tracking can be a bit hit-and-miss for a variety of reasons… so we were thinking of using some coloured dots to see if they track better.

    Thanks,
    Jack

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    ====================

  • Jack Kelly

    November 12, 2005 at 12:31 pm in reply to: Animating “expanded technical drawings”.

    Hi guys,

    Thanks a lot for your help. Hmmm… maybe this will be my best excuse yet for learning a 3D app!

    I’ll have a tinker and let you know how I get on.

    Thanks a lot,
    Jack

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    ====================

  • Thanks a lot for your replies. I’ll try the Color Stabilizer effect a go.

    Dave: do you have a link to the thread from 2 weeks ago? It wouldn’t have been my client… he did the transfer a few days ago.

    Thanks,
    Jack

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    ====================

  • Jack Kelly

    November 1, 2005 at 10:51 pm in reply to: Pixelation when importing hi-res stills

    The man’s a genius! Changing to “advanced 3d” fixed the pixelation.

    But now, of course, it runs way slower when doing 3D things (like that nice 2.5d technique)…

    Is there any way to have the best of both worlds? Can I have speed AND nice images? Where does the OpenGL problem lie? Is it a problem with my nVidia graphics driver? Or a problem with AE?

    Many thanks,
    Jack

    ====================
    Jack Kelly
    London
    Dir / Prod / Camera
    ====================

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