Forum Replies Created

  • If that happens too often – it could be your mouse accidentally double clicking (well, for me this is happening cause it started contact bounce). For me after saving project helped right click on track itself (see, where is mouse cursor):
    https://i.imgur.com/SytJkKI.png
    and choosing disable on “expand track layers”:
    https://i.imgur.com/QHgh6Xv.png

    View post on imgur.com

  • hm, strangely thing, could not find how to edit post, wanted to put code in code tags:

    https://pastebin.com/QdguEQsd

    import System;
    import System.IO;
    import System.Windows.Forms;
    import Sony.Vegas;
    import ScriptPortal.Vegas;

    try

    {
    for (var trackEnum = new Enumerator(Vegas.Project.Tracks); !trackEnum.atEnd(); trackEnum.moveNext())
    for (var eventEnum = new Enumerator(Track(trackEnum.item()).Events); !eventEnum.atEnd(); eventEnum.moveNext())
    if (!eventEnum.item().Selected)
    for (var regionEnum = new Enumerator(Vegas.Project.Regions); !regionEnum.atEnd(); regionEnum.moveNext())
    if (eventEnum.item().Start < regionEnum.item().End &&
    eventEnum.item().End > regionEnum.item().Position)
    {
    eventEnum.item().Selected = true;
    break; // breaks region loop, continues on next event
    }
    }
    catch (e)
    {
    Vegas.ShowError(e);
    }

  • I’ve seen this script, but it did not worked for me in Vegas 14, after some suggestions (adding import ScriptPortal.Vegas; and changing comparsion from <=, >= to <, > it worked! Here it is, just in case:

    Select events within regions.js to folder with scripts, something like c:\Program Files\VEGAS\VEGAS Pro 14.0\Script Menu\

    import System;
    import System.IO;
    import System.Windows.Forms;
    import Sony.Vegas;
    import ScriptPortal.Vegas;

    try

    {
    for (var trackEnum = new Enumerator(Vegas.Project.Tracks); !trackEnum.atEnd(); trackEnum.moveNext())
    for (var eventEnum = new Enumerator(Track(trackEnum.item()).Events); !eventEnum.atEnd(); eventEnum.moveNext())
    if (!eventEnum.item().Selected)
    for (var regionEnum = new Enumerator(Vegas.Project.Regions); !regionEnum.atEnd(); regionEnum.moveNext())
    if (eventEnum.item().Start < regionEnum.item().End &&
    eventEnum.item().End > regionEnum.item().Position)
    {
    eventEnum.item().Selected = true;
    break; // breaks region loop, continues on next event
    }
    }
    catch (e)
    {
    Vegas.ShowError(e);
    }

  • Ivan Balalayka

    November 10, 2016 at 2:02 pm in reply to: Bad quality with H264 codec on Sony Vegas 12

    Strangely it’s looks like no deblocking filter enabled, plus some problems with color space/brightness levels(0-255/16-235). What your project (specially pixel format and composition gamma)/render(deblocking filter, bitrate) settings?
    What soft you use for capturing and with what settings?
    Maybe this will help: https://www.bandicam.com/faqs/vfw-x264-xvid-divx-h264-codec/-part with x264 codec settings for video recording.
    Did you installed both x264vfw and x264vfw64?
    Also, what settings you have in preview-quality?
    P.S.: Maybe it’s time to move on version 13/14?

  • Thanks, Vegasaur worked for me, just one question left – is there proper way to select all this tagged with “silence” regions on project? I.e. like in Markers-Tools-Keep/delete events-delete inside regions, BUT instead of deleting events it would be selecting it?
    For now I found out workaround with Vegasaur – Select Events – filter on every 2 event, but if there will not be even/odd pattern on events?

  • Wow! Thank you. When I did this before I saw created sublip in Project Media and thought it just creating subclip, but instead this option replaces current event with subclip and saves every event attributes!

  • Maybe it is possible to trim somehow in subclips, so they were already on timeline without have to move them to timeline from media explorer?

    or, it looks like I need some vegas script like:
    1) copy event attributes from selected original event
    2) create subclip from original event
    3) delete original event
    4) paste subclip at place of original event
    5) paste event attributes
    6) change subclip length accordingly to original event
    7) delete grouped autiotrack if it was deleted for original event

    Maybe some sort of such script already written or some script-bunch have it/part of this algorithm?

  • Ivan Balalayka

    December 15, 2014 at 7:53 pm in reply to: Subclips and Velocity Question

    so, any notes on somehow automatically create subclip when trimming? Is any script for this stuff? Like, copy event attributes from original clip (to preserve speed, pan/crop etc.), create subclip, put it instead original, so loop point was at the end of current subclip and then paste event attributes in it?

  • Hmm, no. I will get 30 frames on half second, now for 2 second of still non-changable image I have actually 2 same images in rendered sequence, i.e. 1 frame per second, but I need 0.5 frame per second, i.e. 1 frame per 2 seconds.

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