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Is it possible to force Vegas automatically recalculate clip length when using event velocity? Especially for multi-trimmed clips.
Here is my problem:
for example I have
1) video track, getted by splitting one video in two parts, where:
first part – 4x speeded up video (with ctrl-key, up to 4x, or whatever speed I want)
second part – 1x speed video.
2) music
3) speech sound
and now I have music change and video change and want to synchronize it more precicely:

You can see markers – 1 for music changing, 2 for video event changing, and I want to synchronize them, so I adding video speed envelope and do it, BUT – here is my problem video not shows me correct “looping point” from this trim position, cause it virtually ends later:

So it is looping, and I can see this looping point and trim it manually, but, as I said, here is the problem – this looping point is for the end of whole, untrimmed video (well, maybe speeded up to 4x, whatever).
Now I have to create subclip for my 4x speed up part of video, and of course it looses all speed/pan/crop changes, I have to put it on timeline and again ajust speed, pan/crop for them and then I can change it velocity envelope and this “looping” point will change correctly.
So – is any method to do this more easy:
1) Any hard trim, so Vegas did not “remember”, that this clip is longer, than it now, and I would not have to redo all changes for sublip, as I have to do now.
2) Any method to not only disable loop and also not just getting “freeze” frame if loop disabled, but change clip length automatically? From the trim position, that would be best.P.S.: maybe such thing makable in adobe premiere, if so – I can do it there, but as I know, it even have not options to automatically move “looping point” for speed envelope at time it moving, only after moving, and this bad 🙁