Isaac Wolfram
Forum Replies Created
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i ended up using a script pt_cropPrecomps to get the exact position info for each precomp. then i just swapped them out with the new animated one, everything is sharp.
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i found it, i just rounded the numbers.
Math.round(transform.rotation)Who doesn’t fall, cannot rise.
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your expression saved me lots of key frames and made it much easier to do any ramps. seriously i can’t thank you enough.
Who doesn’t fall, cannot rise.
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amazing, it works. is that an array?
i’m shocked. thanks for taking the time to reply.
Who doesn’t fall, cannot rise.
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my man dan ebberts, i did first try to look through your site before posting here, thanks for replying.
The text object, and illustrator file is a child of the rotating null. the null is rotating on the Y axis.
I am having a difficult time finding the math to relate the Y rotation of the null to the Y position of the text object.
I believe it’s:
Start
Text object Y -200
Null Rotation -20End Pass out of Frame
Text Object Y +155
Null Rotation +67Attached are some screen shots, ignore the 4 text elements I’m just trying to make it work with 1 first before making it go to all 4.
Who doesn’t fall, cannot rise.
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https://www.motionworks.com.au/2011/01/c4d-dof-quick-reference/
https://www.vimeo.com/18831592
Who doesn’t fall, cannot rise.
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thanks for taking the time and doing the experiment yourself.
thread killed unless someone else has experienced this problem and found the reason why it isn’t working.
there is a crappy working around which involves precomping the depth pass, inverting it, luma matting the depth pass with an alpha, adding a black solid behind it.
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Alright, Here are some screen shots.
Depth Pass working, But it is backwards.

So I tried Using the “Invert” setting in Depth Buffer. The result is not correctly inverted.

Sorry for the lazy original post, I knew this is what I would have to end up doing. Am I doing anything obviously wrong. I can also post the screen shots from C4D if needed.
Thanks.
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I”m going to take some screen shots, please stay posted. I watched your video. I get the same looking depth pass. What version were you using then?
Who doesn’t fall, cannot rise.
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it was originally an 8 bit TARGA sequence, i increased it to 16 bit TIF sequence.
Are there any controls for the depth pass within render settings other than turning it on?
Who doesn’t fall, cannot rise.


