Forum Replies Created

Page 1 of 2
  • Isaac Wolfram

    September 28, 2011 at 7:40 pm in reply to: soft precomps

    i ended up using a script pt_cropPrecomps to get the exact position info for each precomp. then i just swapped them out with the new animated one, everything is sharp.

  • Isaac Wolfram

    August 17, 2011 at 10:13 pm in reply to: second hand rotating in a clock

    i found it, i just rounded the numbers.

    Math.round(transform.rotation)

    Who doesn’t fall, cannot rise.

  • Isaac Wolfram

    August 1, 2011 at 8:55 pm in reply to: Text Y Position linked to null Y rotation

    your expression saved me lots of key frames and made it much easier to do any ramps. seriously i can’t thank you enough.

    Who doesn’t fall, cannot rise.

  • Isaac Wolfram

    August 1, 2011 at 8:32 pm in reply to: Text Y Position linked to null Y rotation

    amazing, it works. is that an array?

    i’m shocked. thanks for taking the time to reply.

    Who doesn’t fall, cannot rise.

  • Isaac Wolfram

    August 1, 2011 at 7:45 pm in reply to: Text Y Position linked to null Y rotation

    my man dan ebberts, i did first try to look through your site before posting here, thanks for replying.

    The text object, and illustrator file is a child of the rotating null. the null is rotating on the Y axis.

    I am having a difficult time finding the math to relate the Y rotation of the null to the Y position of the text object.

    I believe it’s:
    Start
    Text object Y -200
    Null Rotation -20

    End Pass out of Frame
    Text Object Y +155
    Null Rotation +67

    Attached are some screen shots, ignore the 4 text elements I’m just trying to make it work with 1 first before making it go to all 4.

    Who doesn’t fall, cannot rise.

  • Isaac Wolfram

    April 20, 2011 at 6:01 pm in reply to: Depth Pass for AE Frischluft

    https://www.motionworks.com.au/2011/01/c4d-dof-quick-reference/

    https://www.vimeo.com/18831592

    Who doesn’t fall, cannot rise.

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Vimeo framework” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Isaac Wolfram

    April 13, 2011 at 5:25 pm in reply to: Depth Pass for AE Frischluft

    thanks for taking the time and doing the experiment yourself.

    thread killed unless someone else has experienced this problem and found the reason why it isn’t working.

    there is a crappy working around which involves precomping the depth pass, inverting it, luma matting the depth pass with an alpha, adding a black solid behind it.

  • Isaac Wolfram

    April 13, 2011 at 1:49 am in reply to: Depth Pass for AE Frischluft

    Alright, Here are some screen shots.

    Depth Pass in FL

    Depth Pass working, But it is backwards.

    So I tried Using the “Invert” setting in Depth Buffer. The result is not correctly inverted.

    Sorry for the lazy original post, I knew this is what I would have to end up doing. Am I doing anything obviously wrong. I can also post the screen shots from C4D if needed.

    Thanks.

  • Isaac Wolfram

    April 13, 2011 at 1:39 am in reply to: Depth Pass for AE Frischluft

    I”m going to take some screen shots, please stay posted. I watched your video. I get the same looking depth pass. What version were you using then?

    Who doesn’t fall, cannot rise.

  • Isaac Wolfram

    April 12, 2011 at 5:56 pm in reply to: Depth Pass for AE Frischluft

    it was originally an 8 bit TARGA sequence, i increased it to 16 bit TIF sequence.

    Are there any controls for the depth pass within render settings other than turning it on?

    Who doesn’t fall, cannot rise.

Page 1 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy