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Activity Forums Maxon Cinema 4D Depth Pass for AE Frischluft

  • Depth Pass for AE Frischluft

    Posted by Isaac Wolfram on April 12, 2011 at 1:48 am

    I’m trying to export a depth pass for AE Frischluft DOF plugin. My depth pass is looking correct, the tones vary and get white where ever they are supposed to be out of focus.

    Unfortunately this doesn’t seem to be the correct tone for Frischluft. When I invert the depth pass, it doesn’t blur. So i started trying to precomp the depth pass, invert it, put a black background behind it. That doesn’t work either.

    I’m having a difficult time explaining this pass and it’s problems, I’m just wondering if anyone else has had a hell of a time getting the depth pass to work out of C4D r12 with the Frischluft plugin.

    There seems to be no controls within C4D Multi pass Depth tab to control it.

    Who doesn’t fall, cannot rise.

    Isaac Wolfram replied 15 years, 1 month ago 2 Members · 8 Replies
  • 8 Replies
  • Adam Trachtenberg

    April 12, 2011 at 2:23 pm

    I haven’t had any problems using the depth pass with the plugin. Are you rendering the depth pass to 16 or 32 bits?

  • Isaac Wolfram

    April 12, 2011 at 5:56 pm

    it was originally an 8 bit TARGA sequence, i increased it to 16 bit TIF sequence.

    Are there any controls for the depth pass within render settings other than turning it on?

    Who doesn’t fall, cannot rise.

  • Adam Trachtenberg

    April 12, 2011 at 11:22 pm

    The depth pass is basically controlled by the depth of field settings of your camera.

    I did a little tutorial on this a while back that might be of some help: https://www.3danvil.com/tutorials/DOF_Effect/DOF_Effect.html

  • Isaac Wolfram

    April 13, 2011 at 1:39 am

    I”m going to take some screen shots, please stay posted. I watched your video. I get the same looking depth pass. What version were you using then?

    Who doesn’t fall, cannot rise.

  • Isaac Wolfram

    April 13, 2011 at 1:49 am

    Alright, Here are some screen shots.

    Depth Pass in FL

    Depth Pass working, But it is backwards.

    So I tried Using the “Invert” setting in Depth Buffer. The result is not correctly inverted.

    Sorry for the lazy original post, I knew this is what I would have to end up doing. Am I doing anything obviously wrong. I can also post the screen shots from C4D if needed.

    Thanks.

  • Adam Trachtenberg

    April 13, 2011 at 1:18 pm

    If you’re applying the effect to the rendered image, and the effect is referencing the depth pass, I have no idea why it isn’t working. It works fine here:

  • Isaac Wolfram

    April 13, 2011 at 5:25 pm

    thanks for taking the time and doing the experiment yourself.

    thread killed unless someone else has experienced this problem and found the reason why it isn’t working.

    there is a crappy working around which involves precomping the depth pass, inverting it, luma matting the depth pass with an alpha, adding a black solid behind it.

  • Isaac Wolfram

    April 20, 2011 at 6:01 pm

    https://www.motionworks.com.au/2011/01/c4d-dof-quick-reference/

    https://www.vimeo.com/18831592

    Who doesn’t fall, cannot rise.

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