Forum Replies Created

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  • Also the phrase “trigger” the multicam is meaningless, it took me awhile to figure out what you were talking about. A multicam is not a gun, there is no trigger, it behaves like a source file, you can change an angle or replace a shot or make an edit.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • First of all you don’t have to create new clips and then import them. Instead razor the clip, select that cut, then “create subclip”. These subclips will become the elements of your multicam without doing the export/import step.

    Next select the clips and then choose ” create multicam” and chose either “in point” or “markers” to use as sync points; if you choose either time code or waveform you will get what you are getting now – multicams that are stretched out over the entire length of the original clip, as opposed to stacked the way you want them.

    Finally once the multicam is made you can right click it, then choose “open in timeline” and slide the various clips around to perfect the sync if you are not satisfied with the way they were originally aid out.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • There are no shortcut keys to do this, however, you can store as many lumetri presets as you want and you could name them as you wish, put them in a “favorites” effects bin, keep that bin permanently open and then you would merely have to drag the specific preset onto whatever clip you are working on. Not quite as elegant as a shortcut key, but still a timesaver.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    November 22, 2019 at 8:00 pm in reply to: Multicam Audio Missing Tracks

    There is an option in the multicam feature to create one long multi clip instead of breaking it into different clips at timecode breaks. The PITA here is that it puts each new clip on a higher track, as though it was from a separate camera. It’s pretty quick work to manually drag the clips down so that each camera has all it’s angles on a single track, but Pro should be able to do that automatically — I’ve asked for it several times on their website, but sometimes the gods say “No.”

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    November 20, 2019 at 1:06 pm in reply to: Multicam Audio Missing Tracks

    [Tom Galli] “While that worked, what a ridiculously awkward thing to have to do!”

    Awkward is creating a timeline and manually having to sync 2 cameras, then creating a nested timeline, then manually enabling multicam.

    Using the “make multicam” function does all this in a single click, and then gives you options on how to handle various audio layouts.

    I often read posts here from people who are having problems with Premiere Pro multicam and it’s almost always because they haven’t used the “make multicam” feature.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    November 6, 2019 at 1:47 am in reply to: CC 2020 features

    The extra audio gain is a nice improvement, otherwise nothing there for me in Premiere. Looks like some nice speed upgrades in AE.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    November 4, 2019 at 5:29 pm in reply to: 2019 Mac Pro – show of hands

    Did you go Vega over Nvidia for OSX comparability? Also was there any reason to put your OSX boot on the sata card as opposed to the NVMe?

    Thanks.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    November 4, 2019 at 4:42 pm in reply to: 2019 Mac Pro – show of hands

    [Andrew Kimery] “I’m happily running a Hack I built a few months ago “

    Can you describe the components you used for the Hack ?

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    November 1, 2019 at 5:19 pm in reply to: 2019 Mac Pro – show of hands

    [Bill Davis] “It’s kinda sorta (not really) like the old workgroup laser printer model. Share the hub.”

    Or to complete your analogy, if you’re in the print business and only have one printer can you afford it to be less than a laser?

    The issue for independent editors is how often will you need that xtra umph, and how much are you willing to pay for it.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Herb Sevush

    October 31, 2019 at 9:17 pm in reply to: 2019 Mac Pro – show of hands

    I don’t have a problem with the price because I don’t know what the price is yet.

    There apparently is a need for Xeons in some applications, but for video work, from everything I’ve been able to learn, they are unnecessary, with the i9x CPU’s currently the best option, and a much cheaper alternative. Still, I’m willing to overpay for the Xeon’s if the rest of the system make’s sense.

    I’m hoping to find one stuffed in my stockings come end of December.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

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