Forum Replies Created

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  • Harryjf

    April 25, 2006 at 2:45 pm in reply to: New video tutorials

    I have repeatedly checked these files and everything is set perfectly. But, the link for the camera shake tutorial is not responding.

    And.. streamload.com has no phone support. GREAT.

    Sorry for the bad link everyone.. it will be back up today.

  • Harryjf

    April 25, 2006 at 2:45 pm in reply to: New video tutorials

    I have repeatedly checked these files and everything is set perfectly. But, the link for the camera shake tutorial is not responding.

    And.. streamload.com has no phone support. GREAT.

    Sorry for the bad link everyone.. it will be back up today.

  • Harryjf

    April 25, 2006 at 11:11 am in reply to: New video tutorials

    BOY… you’d think if you pay a company for one thing.. keeping a file online.. that they would do it well. Sorry for the inconvenience. It will back up in a jiffy.

  • Harryjf

    April 25, 2006 at 11:11 am in reply to: New video tutorials

    BOY… you’d think if you pay a company for one thing.. keeping a file online.. that they would do it well. Sorry for the inconvenience. It will back up in a jiffy.

  • Harryjf

    April 24, 2006 at 7:32 pm in reply to: Outputting Luma Matte

    Some effects from Illustrator are not vector based, such as glows and shadows. This might be the blockiness you are seeing…. the artifacting of these effects, especially if they are scaled up.

    AE has plenty of shadow and glow to go around.

    If your colors are getting screwed up, you might be using transparency or spot colors in Illustrator that just will not show up correctly in AE. Perhaps consider saving the image as a PSD from AI. Or maybe copy and paste the AI file to a PSD, then send that PSD to AE.

    One side note though. When rendering text with glows and such from AE to FCP using RGB+Alpha, in FCP make sure to change the Alpha to “Black”, not Straight. Straight will leave halos around your glows. This is the same thing as Straight or Premultiply in AE.

    If that doesn’t make any sense at all, just let me know.

  • Harryjf

    April 24, 2006 at 7:23 pm in reply to: Map animating

    The Perry-Casta

  • Harryjf

    April 24, 2006 at 5:41 pm in reply to: Photoshop Path to AE issue

    It will always paste to the center. But you can shift it around if you select the keyframes and drag the value in the comp window… like this:

    https://graymachine.com/dropbox/dragme.jpg

  • Harryjf

    April 23, 2006 at 1:04 pm in reply to: Export to OMF Fails Instantly

    Same goes for meridien codec. If you don’t user 720×486 you get a render fail and the dreaded “sheep baaaah!”.

    Harry J Frank

    ->New demo, tutorials, and more!

     

  • Harryjf

    April 23, 2006 at 2:48 am in reply to: Jerky Horizontal Pan

    If it’s a simple bump every few seconds in the render, it really might be as simple as your computer choking on the playback.

    In your RAM preview, show the Info tab by going to Window>Info. It should show your playback speed in frames per second. If you are previewing less than real-time, it will warn you.

    As for the fields.. Perhaps I spoke too soon. Field separation in NTSC is only if you are playing this out through some sort of video hardware… like a Black Magic card, or Aja IO. But to explain that..

    Add your comp to the render queue (Composition>Add to render queue). In the render queue, click the field next to render settings (it probably says ‘best settings’ or ‘current settings’). In that window, there is a Time Sampling section with a Field Render setting.

     

  • Harryjf

    April 23, 2006 at 2:48 am in reply to: Jerky Horizontal Pan

    If it’s a simple bump every few seconds in the render, it really might be as simple as your computer choking on the playback.

    In your RAM preview, show the Info tab by going to Window>Info. It should show your playback speed in frames per second. If you are previewing less than real-time, it will warn you.

    As for the fields.. Perhaps I spoke too soon. Field separation in NTSC is only if you are playing this out through some sort of video hardware… like a Black Magic card, or Aja IO. But to explain that..

    Add your comp to the render queue (Composition>Add to render queue). In the render queue, click the field next to render settings (it probably says ‘best settings’ or ‘current settings’). In that window, there is a Time Sampling section with a Field Render setting.

     

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