In he intrest of time, I usually just add the glint as filler above the track I want to affect and then nest an animatte effect over that to have it just on the rim. With a feathered edge, it uaually works ok. When I have tme to do it right, I export the clip asa reference, take it into AE, cut out the rim with an animated mask, import that clip with an alpha, place it on the trk above th original shot ad pply he glint to the alpha. Works perfectly but takes a little bit longer and sometimes thats not possible under a deadlne.
Fun to do for cars on the drag strip tho. Somthin funny about bling on the track to me.
(which is why I race in 20s!) lol
