Greg Leuenberger
Forum Replies Created
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This really drives me nuts…
I’m holding off an a Mac Pro simply because the graphics cards are outdated (**really** outdated). Apple has to do better than this. I have a G5 Quad with a GeForce 7800 GT and if this were a PC (of which my company has several) I would have swapped it out for a $500 8800 a long time ago.
Instead I’m sitting around on my hands waiting to buy an 8 Core Mac Pro wondering when the hell they will put a graphics card in there worthy of the machine.
Graphics cards should be as easy to install as any other hardware – this sucks.
-Greg
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And this is the single reason myself and many other people are holding off on a Mac Pro. Apple needs to find a better solution to this so graphics pro’s can take advantage of new hardware. Getting a GForce 8800 is a simple matter for my PC – buy it, drop it in, download the newest driver. Suddenly I have something for a few hundred bucks MUCH faster than anything on the Mac – and much cheaper. On my Quad G5 I’m stuck with what has turned out to be a rather crappy 7800 – unless I want to buy an overpriced and out of date X1900.
Not a good thing..
-Greg
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I’d like to add that I have the 2 Drive Duo (2 x 750) and it’s a great little unit for SD and Motion/After fX work. I like CalDigit’s ideas – I hope they get the issue worked out.
-Greg
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yea!…i mean – boo! oh well, until next year.
thanks,
G
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it looks like compressor will be able to gang processors one 1 item (this is good).
Walter, Motion 3 is multi-threaded? Because Motion 2 certainly isn’t to any degree. Do a simple test – animated a few shapes around, ‘replicator’ them 10 times or so, turn on motion blur, add some giant blur, glow, and distort filters for good measure. Now render and watch your activity monitor. Afaict Motion won’t even peg 1 processor – and the other 3 basically aren’t doing anything.
Now I love motion – and can’t wait for 3. But using motion blur (which I don’t believe is GPU enabled) along with motion estimation, any number of filters, and possibly even field rendering are very CPU dependent.
I’m really a 3D guy – and using Maya or Modo will peg all for cores at 100% usage when calculating frames. That’s the type of ‘bang-for-the-buck’ I expectd on a multi-core machine. I’ll probably get an OctoMac because of my 3D work – but I REALLY think Apple needs to get on the ball here and take advantage of these machines. I get the feeling the support for this will be much more robust in Leopard (it had better be seeing as how this is where we’re headed). I’d just like..ya know…now.
: )
-Greg
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Man – you guys aren’t vey helpful. As somebody who has done a done of work for Sony Playstation, EA, Sega, etc. I am constantly having to capture game footage for their projects (what – you think they’ll do it for you??), so maybe give this guy the benefit of the doubt.
I wish I could help you out – we’ve never had trouble w/ a PS2 or an XBox – and we use a framesync for PC. Can’t you just do some kind of live capture? Seems odd this can’t be done. (having just got an LHe a couple of weeks ago I don’t know much about it yet)
-Greg
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any idea where i can find one of these monitors – besides ebay?
-Greg
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Greg Leuenberger
February 7, 2006 at 6:18 am in reply to: OS X and QT version for Kona LHe w/ driver 1.2ok – I put this up here a week ago so I guess noboby knows. I suppose I’ll upgrade the OS and QT tomorrow – hope it works.
-Greg
Greg Leuenberger
Sabertooth Productions
http://www.sabpro.com