Forum Replies Created
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Greg Janza
June 15, 2017 at 12:46 am in reply to: More Bricklayers and Sculptors from Oliver and Simon[Bill Davis] “That the original post “as written” was pretty rude.
And NOT because it was about FCP X. “
I think there’s been an attempt by a sub-group of folks within this thread to emphasize that the debate isn’t really about the edit systems and instead it’s about the overall approach to the editorial process.
What seems to be getting lost in all of this is the fact that the tools used to craft visual stories are ever-changing. For me, my NLE experience began on a media100 system and then I migrated to Avid, then to FCP and now Premiere and on occasion FCPX. And over the years the tools have always just been a means to an end. The most important things I’ve learned from other editors are stylistic items related to how to most effectively tell a visual story.
It’s good to learn technical tricks with each toolset but since the tools are ever-changing, developing solid storytelling skills are much more important in becoming a good editor.
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Greg Janza
June 14, 2017 at 1:03 am in reply to: More Bricklayers and Sculptors from Oliver and Simon[Tim Wilson] “This isn’t about NLE choices. It’s about editing style.”
Amen Tim! I think several of us here have been trying (without much success) to make that same distinction in this discussion thread.
Adobe Premiere 2017.1.1
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1. yes. I believe Raid 5 would only require Storage Spaces. I had to use Disk Management in order to create Raid10.
2. Benchmark tests using crystaldiskmark5: write/read 400MB/s.
My TB2 raids are connected to my PC through an Akitio T3T adapter since I have TB3 on my Gigabyte motherboard.
there’s also other programs available for managing pc raids such as: StableBit DrivePool, FlexRAID, Unraid.
Adobe Premiere 2017.1.1
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Greg Janza
June 13, 2017 at 5:00 pm in reply to: More Bricklayers and Sculptors from Oliver and Simon[Bill Davis] “X allows you to “play” with the editor facing expressions all you like. “
Most of this discussion and debate over which edit system best supports an editorial method workflow is just a debate over which process is best suited to individual needs. And I think both FCPX and Premiere have strengths that allow editors to mold that process to each editors’ liking.
However, the idea that renaming clips would be used to better serve organizational needs and might be an efficient use of time just makes no sense. An average piece that I work on these days will have two camera media for all interviews, main camera b-roll, second cam b-roll, drone footage, osmo footage and client provided material as well. I’m looking at hundreds of clips as my raw base. To change the naming conventions of these clips as a way to better catalog and isolate types of footage or to denote good takes vs unusable stuff would be a massive waste of my time.
Adobe Premiere 2017.1.1
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Greg Janza
June 12, 2017 at 4:46 pm in reply to: More Bricklayers and Sculptors from Oliver and Simon[Robin S. Kurz] “Ironically, others would say the exact opposite. “
This thread shows clearly that everyone approaches the edit in their own way. I don’t think of the edit process as an endless quest for speed. I like adding efficiency to my workflow but I also have learned over the years that the process of creating a compelling story takes time.
Adobe Premiere 2017.1.1
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Greg Janza
June 12, 2017 at 3:05 am in reply to: More Bricklayers and Sculptors from Oliver and Simon[Tony West] “Once I click on the keyword I can see all of the shots from this view.”
This thread has become quite fascinating in that there are so many different approaches to prepping a project and then building it out.
One thing though that hasn’t been mentioned is the importance of serendipity. Walter Murch was the first person that I heard discuss the role serendipity plays in his edit process and while I’m not cutting Hollywood films, I too rely heavily on serendipity to help me make my pieces better.
In the editorial realm, serendipity is finding accidental gems that can be incorporated into a final cut. These items might be camera mistakes, nat sound finds, music tracks that might be placed in your timeline in an accidental way but which work well. These serendipitous items can sometimes be the best material and oftentimes it takes awhile to find them.
If the browser viewer works for someone in FCPX to stumble onto serendipitous moments then that’s great but for me I need a stringout that I can scrub through.
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[Bill Davis] ” it turns out the OPs entire problem was an extremely simple to fix in X.”
My main issue wasn’t a FCPX fix. Instead it was a windows fix.
The issues that remain for me with FCPX:
sluggish performance overall. Zooming in and out of timelines/projects is slow as is a variety of other basic tasks. It could be my mac but again, I’m using Premiere for comparison and I experience none of the sluggishness performing basic tasks in Premiere.
making submixes within projects is no small task. I saw another post here explaining it in detail but I’ve yet to dive in fully. I generally like how audio is dealt with in FCPX though.
Having spent some more time with FCPX, I generally like it. There’s plenty of things within it that work very well.
Others have recently mentioned the idea that editors now have the option of working in a variety of NLE programs and I’d guess that being versed in FCPX, Premiere and whatever other NLE takes hold (i.e., Resolve) will serve all editors well going forward.
Adobe Premiere 2017.1.1
Windows 10 Pro
Samsung SSD 850 EVO system
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NVIDIA GeForce GTX 970
OWC Thunderbay 12t x 2 in Raid10 configuration (thru Storage Spaces and Disk Management) -
FYI-
I’m using two OWC Thunderbay 4’s on windows and they work perfectly. Instead of softraid, I’m using Windows Storage Spaces in conjunction with Disk Management to manage two raid10’s.
Adobe Premiere 2017.1.1
Windows 10 Pro
Samsung SSD 850 EVO system
Samsung SSD 850 EVO Adobe cache
NVIDIA GeForce GTX 970
OWC Thunderbay 12t x 2 in Raid10 configuration (thru Storage Spaces and Disk Management) -
Greg Janza
June 9, 2017 at 10:08 pm in reply to: More Bricklayers and Sculptors from Oliver and Simon[Brian Seegmiller] “I would rather have organized my footage in case the client comes in and wants to see a certain part of the interview or something”
With the introduction of digital anarchy’s plugin Transcriptive, the need to even organize interviews will be reduced. I’ve tried the plugin out and it has a very high accuracy rate and as soon as an interview is transcribed through the plugin you can do a text search and click on a word and the source playhead matches. I will still stringout interviews but I plan on using the transcription plugin to do most of the work.
Adobe Premiere 2017.1.1
Windows 10 Pro
Samsung SSD 850 EVO system
Samsung SSD 850 EVO Adobe cache
NVIDIA GeForce GTX 970
OWC Thunderbay 12t x 2 in Raid10 configuration (thru Storage Spaces and Disk Management) -
[Brent Marginet] “I find the way Premiere handles Audio rather cumbersome.”
It’s one of the hardest things to get used to since no other NLE operates in this way. Premiere forces you to prep your audio before editing.
[Brent Marginet] “in many ways I really like Premiere and I want to see it improve.
I’m also hoping to make more use of it because some of the latest Avid issues really make me want to find an alternative.”Once you work out a viable workflow for your needs, you’ll have no need to return to Avid.
Adobe Premiere 2017.1.1
Windows 10 Pro
Samsung SSD 850 EVO system
Samsung SSD 850 EVO Adobe cache
NVIDIA GeForce GTX 970
OWC Thunderbay 12t x 2 in Raid10 configuration (thru Storage Spaces and Disk Management)