Forum Replies Created

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  • Greg C neumayer

    December 17, 2016 at 12:13 am in reply to: Crossfade cameras?

    I told you not to tell me that news.

    🙂

  • Greg C neumayer

    December 16, 2016 at 10:40 pm in reply to: Trim multiple layers keeping start points?

    Do a search on “trim” in aescripts.com. I think there are a few different solutions, depending on what you want to do.

  • Greg C neumayer

    October 27, 2016 at 6:49 pm in reply to: After Effects Machine: upgrading my 2010 Mac Pro

    Do I understand correctly that they only announced new MacBooks? Nothing on desktops?

  • Greg C neumayer

    October 25, 2016 at 6:45 pm in reply to: After Effects Machine: upgrading my 2010 Mac Pro

    If you have a mid-2010 Mac Pro, I think you’d be better off upgrading that. On the advice of a group of other guys doing the same thing, we all bought mid-2010s, 2×3.06 (or similar), 96GB ram, and the GTX 680 graphics card. We bought the boxes used from LA FX-house surplus, so they were in good shape (albeit rising in price!) Total price tag was around $5500 instead of a new Mac for $9000, which according to benchmark research, would be similar in performance.
    (Note that I did this mid-2015).

    My only complaint has been that that GTX680 card was a bit of a loser, with lots of screen artifacting when it ran out of it’s 2GB memory.

    My preferred life-cycle for my workstation is 3-4 years, so it’s hopefully a good stop-gap until Apple can give us a good sense of what kind of professional support we can expect in the future. If I find out that the iWatch chip is going into the new desktop model, it’ll be the end of my 25 year relationship with Apple!

  • Greg C neumayer

    October 25, 2016 at 6:36 pm in reply to: PNGIO library error–render failure

    Thanks. It sounds like that’s a common error that may be resulting from a number of different issues (since I’m not working with PNGs).

    But since I’m here, I’ll post my solution…
    I had the incorrect renderer specified in my C4D layer > Options. I had it incorrectly linked to the Cinrender app in my Maxon C4D folder, but it needed to be pointed to that (same) CineRender app living in the AE plug-ins folder:
    /Applications/Adobe After Effects CC/Plug-ins/MAXON CINEWARE AE/(CINEWARE Support)/bin/CineRender.app

  • Greg C neumayer

    October 25, 2016 at 5:44 pm in reply to: PNGIO library error–render failure

    I’m getting the same 5027::12 error in AE trying to see a C4D file with Cineware. I’m getting it once (after hanging for 30 sec. each time) for every instance of Cineware in my AE project.

    Is this number just a general port failure number? If so, how do I start to track down the incompatibility?

  • Greg C neumayer

    October 13, 2016 at 7:29 pm in reply to: Fog 3D useless using only AE 3D layers?

    Thanks, Miklos.
    In the last 8 years since I started this thread, I’ve also learned (or they’ve developed) the ability to link effects to the distance from the camera. With this information, for example, we can link transparency to the distance from the camera, and have objects (layers) become more transparent as they get further away. This, of course, doesn’t really help us if the layers overlap because we start to see them through the other layers. But with expressions we can also link other useful things like blur levels, or white levels, which can help obscure things as they get more distant.

  • Yeah, that’s almost perfect, but it looks like it’s limited to only the current comp. I need to be able to set up my project so that later I can toggle those little layers down in sub-comps.

  • I’ve always hated the colors, so notwithstanding Walter’s answer, I changed the colors so they were (what I consider) much more helpful. I made them a neutral green-gray and a purple-gray so most everything showed up without giving me a headache. Here’s a link to my notes about it. Note that the exact line numbers may have shifted.

    https://antifreezedesign.wordpress.com/2013/03/28/after-effects-change-default-transparency-grid-colors/

  • Greg C neumayer

    July 28, 2016 at 10:16 pm in reply to: How would I achieve this effect?

    No. Collapse transforms is a totally different thing, and shouldn’t be thought of as an effect.

    When they fall down, it’s probably just a keyframed animation changing the y position of the smiley face. If you find yourself keyframing every face’s move, you’re going about this the less-efficient way. Each face probably is the exact same comp* popping on screen, staying there for 3 seconds, then sliding down and off. If they pop on at different times, they’ll naturally also do their downward movement at different times as well. You don’t need to animate each one.

    * Make one face animating the way you want it, then just duplicate it and replace the expression.

    (You may not have a bunch of add-ons at your disposal, but just so you see other workflows: if I were creating this, I would also try using a script or particle generator to randomize their location on screen so I wouldn’t have to manually place them all.)

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