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  • Here’s a good documentation page on using expressions with markers:
    https://expressions.aenhancers.com/markerkey.html

  • I don’t have a script handy that would do this, but here’s the approach I’d take to try to write one:

    –> On a null layer, use a marker to note each frame with the error
    –> Turn on time remapping
    then,
    pseudo-code:
    // if (is this a frame with a marker?)
    // then get the current time
    // display the frame for current time -1

  • Greg C neumayer

    June 5, 2019 at 3:42 pm in reply to: Convert an old AE 5.5 Project

    I still have CS4! (9.0.2).
    Let me know how I can help.
    -Greg

  • Greg C neumayer

    June 5, 2019 at 3:39 pm in reply to: AE CS6 wave warp pinning not working?

    Yeah, I wanted to test out Google’s new-ish blog feature.
    It looks really low-res, though. Was it that way for you as well?

  • Greg C neumayer

    June 4, 2019 at 3:56 pm in reply to: AE CS6 wave warp pinning not working?

    @Wouter,
    Try using a pre comp for your artwork, but give yourself extra space where you want the distortion. Put your pre-comp art right against the edge you want pinned.

    Here’s a quick tutorial I did on this:
    https://local.google.com/place?id=7429640651565232022&use=posts&lpsid=730815074898583725

    -Greg @ Antifreeze Design

  • Greg C neumayer

    April 19, 2019 at 4:39 pm in reply to: Chance for new computer – New to AE

    (following thread.)
    I’m retiring an older souped-up Mac and needing a new AE workhorse.
    Here are the questions I’m looking to answer in my new machine:
    — Is Apple still the way to go? Should I consider a custom built PC?
    — If Mac, which one? They don’t seem to be headed in our direction for pro video work any longer, with such a big focus on consumer products. I have an AE associate that simply bought a solid iMac, and seems happy with it.
    — I have 96GB of RAM, but I don’t ever see AE access more than about 30% of it. Did I misunderstand what RAM could do for me?

  • Greg C neumayer

    April 19, 2019 at 4:33 pm in reply to: Trouble with Wiggles. not tribbles

    I’ve never had that kind of behavior in the expression pane. (AE CC 2019) Can you post an image?

  • That’s a really cool example, because not only is it grabbing the lighting, but it’s dynamic lighting, not just a static LUT being applied.

    In hindsight for my project, it probably would have been best to get a LUT by throwing some color samples in front of the camera before the shot. I haven’t done much of that, but if we can throw a white card up and say “this is white” for our white-balance, we can probably throw up a known baseline (RGB,Black,White) color card in front of the camera and then sample it to create a LUT, right?

  • Greg C neumayer

    March 22, 2019 at 3:30 pm in reply to: expression for showing layer marker text

    Just to update the archive, (since I was searching on this!),
    Here’s the updated code in AE2019:

    On your text layer, you can grab a bunch of properties by pasting this into the source text expression. The “Comment” is the marker text:

    m = thisLayer.marker.nearestKey(time);
    s = "time:" + timeToCurrentFormat(m.time) + "\r" +
    "duration: " + m.duration + "\r" +
    "key index: " + m.index + "\r" +
    "comment:" + m.comment + "\r" +
    "chapter:" + m.chapter + "\r" +
    "URL:" + m.url + "\r" +
    "frame target: " + m.frameTarget + "\r" +
    "cue point name: " + m.cuePointName + "\r" +
    "Event cue point? " + m.eventCuePoint + "\r";
    for (param in m.parameters){
    s += "parameter: " + param + " value: " + m.parameters[param] + "\r";
    }
    s

  • I was just having this same problem. My view was just off enough to be be troubling, but not enough that I was obviously rendering the wrong view. The problem turned out to be a Target tag I had attached to my camera. I had added it earlier, but (another issue) couldn’t make it actually direct the camera at all. Even starting with a fresh Target Camera seemed to have no ability to direct the camera (and Enable Axis Modification was off!). Anyway, I haven’t solved that one yet, but I’m wondering if it’s part of the random weirdness that comes from running low on memory. Once I deleted the useless Target tag, the render in the Picture view popped up a few degrees and matched my viewport. If anyone has any idea what I was dealing with (including the Target), please let me know!

    Thanks.

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