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If you haven’t checked found them already https://www.c4dcafe.com/ is usally a good place too look.
Cinveristy ,https://www.cineversity.com/ is good for everything but you do have to pay for some/alot of tut’s.
Robert leger did a quick tip on IK chains, https://robertleger.net/blog/2011/01/quick-tip-1/
Some of the older tutorial you find can still apply to the current version just the location of some of the tools have moved or are named differently.
One resource for easy walking of characters is https://www.easywalkerc4d.com/ which makes a walk cycle for you.
Cactus Dan ,https://www.cactus3d.com/Tutorials.html, has some tut on using his plugins for character work in cinema.
Generally cinema hasn’t been known for character animation but with the improved tools it’s being used that way more now. When I was looking for resources I just did a google/youtube search and found some tuts for what I needed. Even the older ones helped.
As for animation tuts for character I can’t think of any just for cinema, except for cinversity, but other packagers that are known for character animation have more resources like maya. Traditional animation also has a lot that you can learn from for character animation even 2D.
hope this helps somewhat.
Greg
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I happen to be working on this same issue I found some posts on it already.
https://forums.creativecow.net/thread/2/1001438
https://forums.creativecow.net/archivethread/2/788903The idea is to basically split the layer where you want to unparent it at. You can do it for effects too via instances using a script listed in other topic posts.
If you want a slightly more dynamic way I made an expression that allows you to do this based on setting a specific frame to stop following at via a effect slider. 2479_followunfollow.aep.zip
The idea is that it follows the position(position and rotation in my example) or whatever ever value you set until it gets to the frame you want it to stop at. Then it keeps that value for the rest of the comp. This script only works once but you could create a series of statements to work multiple times or do it with loops I suppose.
I haven’t tested it yet in my actual project yet but I plan to use it or use the split method.
Hope this helps
Greg
followItem=thisComp.layer("Leader").transform.position
followerItem = transform.position
//
FrameVal = effect("Frame Value")("Slider");
TimeStopVal = framesToTime(FrameVal, fps = 1.0 / thisComp.frameDuration)
currentFrame = timeToFrames(t = time + thisComp.displayStartTime, fps = 1.0 / thisComp.frameDuration, isDuration = false);
//if(currentFrame <=FrameVal ){
followerItem= followItem;}
else{
followerItem = followItem.valueAtTime(TimeStopVal)}
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Greg Burrus
June 25, 2011 at 8:22 pm in reply to: Motion Controlling “Stroke end percentage”. possible?I’m not sure about doing this through expressions via percentages but one way I could think to do this would be using the beam effect with motion tracking.
You could track the hand motion in something like mocha. Then using the beam effect link the beam ending or starting point x&y via an expression direct link to the position of the tracked hand via a null or shape layer. You wouldn’t need to deal with percentages this way, it would all be based on the actual position values. The beam effect gives a stroked look similar to your image although if you need to add an extra look to it you can stack effects on top or below it.
I would think the hardest part would be getting the track down if the hand moves a lot & getting the values to line up right. But after that it would be all automatic.
Hope this helps.
Greg
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Not sure you can actually resize a camera for a specific size in AE. However you can have stuff off the sides of a comp in After effects in 3D space. So you can resize the comp back to 1280×720 then just pan the camera right and left without any problems.
If you wanted to keep it the long comp you could place the long comp in another comp sized to 1280×720 then frame it in the middle. Then using a camera in the long comp pan it around keeping in mind what you want to keep in frame. I think the first way I mentioned would be easier though.
Hope that helps
Greg
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I just checked out Yanobox and that seems it would be perfect for that effects and it works in After Effects. I’m going to have to download the trial and check it out.
Thanks for sharing that!
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I would guess that if this was done in After Effects it would be done with an expression that calculates the distances of the end points to adjust based on where the middle circle is. I’m pretty sure I’ve seen something done like this before. There might be a plugin or script for this though I can’t recall any.
It seems like something that you would see done in flash but it can be done in some way in other programs like cinema 4D.
If you wanted to try and achieve this I would check out some expression tuts or check out the expressions forum here or at https://aenhancers.com/
Hope that helps
Greg
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Greg Burrus
June 23, 2011 at 10:10 pm in reply to: Can ‘AE CS4’ fully utilize 6Core-Xeon/64bit/16gb?From what I remember and checking out these to forum post on the same topic.
https://mograph.net/board/index.php?showtopic=16208https://forums.creativecow.net/thread/202/881179
AE CS4 was 64bit ready so it can use 4GB+ ram but the way you want to customize it is something that you can only do on CS5+.
As for OS only windows AE CS4 is 64bit compatible I believe. There is a slider that you can use to make it use more ram for rendering or previewing.
Check out these to links for more info on performance. Although sometimes the way they suggest to increase performance doesn’t always work in practice with you system.
Hope that helps
https://help.adobe.com/en_US/AfterEffects/9.0/WSDD65B476-971A-48e9-A5FD-D90E9A2B996E.html
https://help.adobe.com/en_US/AfterEffects/9.0/WSF13D6BED-C53B-408a-B2D6-C8B4205D4FB7a.html
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Sounds interesting you should make a quick tut about how you did it.
Greg
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You also can check out this tread on Xpresso for blinking lights.
https://forums.creativecow.net/thread/19/874618https://mogra.g2bproductions.com/ – Blog
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One way you could do this is by having x amount of lights in a cloner with different intensity values from 0 to 100. Then set the mode to sort and add in the sound effector set it to modify clones. Then it will change the intensity based on the sound via the different lights.
You could use this one light cloner in another cloner and offset the values to get a ripple.
I’m sure there is a better way then this but I’m not sure how. I looked into the sound node and the sound effector node in Xpresso but there doesn’t seem to be a way to output the value for the sound.
Hope this helps somewhat or sparks an idea
Greg
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