Forum Replies Created
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I think you may have something else in your scene that might be interfering with the reflections. I tried what you did and I was able to get the seamless floor effect. I’ve upload my file 2469_seamlessbgtest.c4d.zip .
You can also check out this greyscalegorilla tutorial
https://greyscalegorilla.com/blog/2010/10/how-to-make-the-infinite-floor-look-in-cinema-4d/ I also believe his light kit comes with this as a preset.There also is or was a free alternative called Creating Film Render Kit that I use but I can’t seem to find the link online anymore.
Hope this helps
Greg
https://mogra.g2bproductions.com/ – Blog
https://g2bproductions.com/ – Portfolio -
It sounds like you want to use the Bevel tool. Which achieves smooth edges as if you set rounding on a parametric object or used a hypernurbs.
You need to be in modeling mode of course and being in edge mode helps.Structure > Bevel
This doesn’t technically extrude anything though I believe, so you may be going for a different effect.
Greg
https://mogra.g2bproductions.com/ – Blog
https://g2bproductions.com/ – Portfolio -
I made a quick expression that I think might be what your trying to do.
enable=effect("Enable Bounce")("Checkbox");
soundLVL = thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider");
if( enable == 1){
if(soundLVL >30){
transform.position+100;}
else{
transform.position};
}else{transform.position
}
This expression allows you to set value to occur when the key is greater then a number you set(30 in my code). Mine simply adds 100 to the position but you could do anything. If you wanted something smooth you should use the linear method or something to increment you value like a loop.If it doesn’t hit the value it stays the same as you have it set. I setup a switch that enables the effect or not. You could also use this to freeze it with a certain value other then the default you begin with.
I uploaded the project I did the code in. 2465_soundbounce.zip
Hope that helps & if not
I would suggests that you post this in the after effects expressions forum since that’s the right forum for this question
Or try
https://aenhancers.com/Greg
https://mogra.g2bproductions.com/ – Blog
https://g2bproductions.com/ – Portfolio -
If you trying to track and animate on the same layer shouldn’t work because because you already have keys tracked for position. You would need to set the track on a null or another layer then parent the alien to track layer so it sits in place. Then you can animate the alien’s position with out effecting the track.
However if your simply saying you track is disappearing then maybe you didn’t actually apply the track to a layer.
hope that helps somewhat
/Greg
https://mogra.g2bproductions.com/ – Blog
https://g2bproductions.com/ – Portfolio -
Actual with this method you can. I seem to have had a sky object that was casting a reflection into the holes making it the texture image I had on the sky instead of see through.
I fixed this by just putting an compsiting tag on the sky object and checking of seen by reflections and refractions.
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Greg Burrus
June 18, 2011 at 6:41 pm in reply to: how do you save seperate passes from picture viewer?What you can do is in the picture viewer select the single pass radial button then select the shadow pass.
I made sure to have them all in the cache by clicking the cache maximum number for frames button on the bottom right of the picture viewer. If you can’t cache them all then you might need to do it in parts.Then go to file save as, for the type choose selected frames or animation. Choose all the other options like you normal would. Save it with a name that it normal would do from a multi pass render or you could just import later directly. Click ok and it should render it out.
This worked for me in my little demo of 30 frames. If it doesn’t render out the first time make sure you add an extension at the end of the save file name [filename.png]. For some reason at first it didn’t work without it then it did.
Greg
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The glow could be a post effect it would allow for more control. If you use a layer shader you can use any number of items on top of each other but it would be kind of redundant to use both maybe,
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Can’t say for sure but I did a quick little test and it looks like a Fresnel shader in the color and reflections give you similar look with something good for the reflections. It also looks like they took a lot of the saturation out of the image except for the color highlights,lens flare, and adding an overall blue hue.
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I have figured out two way you can get this effect. The idea behind is it you have 3 object in a cloner with is set to sort mode for clones. Inside the cloner you have your copies of your objects each with either a display tag or texture that has the visibility or transparency from 100 to 0. Each should have a different value and it seems to more you have the better the transition. Then you add a effector, I used a step, and set it to modify clones at 100%. Then I added a fall off and ran it through the clones. I’m sure you have to play with it a bit to get the effect you want but this should give you the idea.
I’ve uploaded my testing file as an example. Hope this helps.
Greg
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Check out this forum post on c4d cafe https://www.c4dcafe.com/ipb/topic/49902-xpresso-texture/
I tried to do it myself for a bit. I thought it would be the shader user data since when you copy the user date it paste in as a link with an interface shader but there was still no way to load it in like when you tried. Then after trying things for a while I did a quick google search and this is what came up.
It’s so simple just drag the image into the Xpresso window to make a bitmap node. It’s the first one in the General xpresso tab.Greg