To explain a little about how AE’s 3D space works, you can have different layers interacting with each other in 3D space – but these layers are all 2D though they are able to have a z-depth position – hence 2.5D.
3D effects like Element, Orb, CC Particle World can all interact with AE’s camera in 3D space, but each effect is still being applied to a 2D layer. So while they respond to 3D positioning, they are in their own 3D space. To get your Element rings to intersect your Orb planet, you need to “fake” that interaction.
Element has it’s own 3D space, so adding Saturn into that effect (as another group) would let Element sort the intersection out for you. The alternative is to use World Position Matte with duplicates of Element, one above the Orb layer for the front particles, and one below Orb for the back particles.
If you were to use Cinema4D, every thing would be in one, true 3D space – but even using C4D Lite, it would still be a 3D effect on a 2D layer.
http://www.YouTube.com/ShiveringCactus – Free FX for amateur films
https://shiveringcactus.wordpress.com/ – FX blog