Forum Replies Created

Page 103 of 112
  • Graham Quince

    December 23, 2005 at 1:10 pm in reply to: Particles question (exploding bricks?)

    You need to precomp your shatter layer into a much comp, so that when you apply the shatter to that comp the pieces have further to fall.

    Alternatively, you can use the Grow Bound filter, but both these solutions will alter your shatter settings as Shatter attempts to break up the whole layer, which is now much larger. It’s easy to fix by reducing the strength and radius of the Shatter Force.

    Hope that helps

    Graham

    http://www.qcit.com

  • Graham Quince

    December 22, 2005 at 9:11 am in reply to: Alien Transmission

    Are you just trying to make a video screen appear in an alien fashion?

    If so, Google “alien fonts” or try dafont.com to get some unreadable languages. Then use a preset to animate them around the screen. Add some lines and curves using the mask tool and a personal favourite, use the Block Dissolve effect (with the wiggler) to create the impressive that our primitive monitors can’t cope with all the information being sent.

    Hope that helps

    Graham

    http://www.qcit.com

  • Graham Quince

    December 22, 2005 at 9:03 am in reply to: constantin film

    I suppose you could find the font and then overlay your new text on top, with the original clone brushed out. It should be a good enough result. Alternatively (and it’s been ages since i’ve seen the movie) it might be easier to recreate it using the After Effects text animations

    Graham

    http://www.qcit.com

  • Graham Quince

    December 20, 2005 at 9:10 am in reply to: Bouncing Ball effect?

    I’d like to add that if you play the audio while hitting the * key as each word is sung, you get a visual representation of where to put you ‘down ball’ keyframes. It speeds the process up a bit.

    Graham

    http://www.qcit.com

  • Graham Quince

    December 20, 2005 at 9:08 am in reply to: material?

    If you’re an amateur and the projects are not for profit then Google Image search is a good way to get images. A lot of images on personal websites have been borrowed from other sites, so tracing copyright is a pain.

    However, Google Images is a really bad habit to get into. If you ever move into doing motion graphics professionally, then you must, must, must not do this! Copyright infringement costs companies a fortune in the courts. I’ve just had to de-copyright someone else’s work before it was published and it’s added a month to the project and

  • Graham Quince

    December 20, 2005 at 9:01 am in reply to: 3D Paper Folds

    You could try a displacement map, that would give you the wrinkled look. You could try this:

    Create a set of comps, all of which take their texture from part another comp which has your original image in. That way, once everything is working, you just swap the image and repeat the effect.

    Now build up a comp full of the texture comps as 3D layers, which are all parented to each others and can fold in on themselves. Sort of like a basic 3D crumple. This bit is the hard part.

    Bring that one into yet another composition (I’ll call it Final) and create a new composition with a solid with fractal noise applied. Have that solid’s opacity drop to zero towards the end. This is the crumple texture so it will disappear as the paper unfolds. Being this texture comp into the Final composition and apply displacement map to the 3D folding composition.

    That’s the basic way of doing it. Good luck with that. You could also try Invigorator classic, although i’ve not done anythign like that myself and may be sending you down the wrong path.

    Graham

    http://www.qcit.com

  • Graham Quince

    December 20, 2005 at 8:49 am in reply to: Correcting heavily underexposed footage?

    I’ve had this problem a few times with friends’ footage. I’ve found the best thing to do is to play to the footage’s strengths. Tweak the brightness and constrast to get decent black, and then cheat.

    Basically, make it look intentional, stick an effect on, or add fog in the foreground. As the guys above have said you can’t do too much to the original footage, so it’s best to distract the viewer from it. Maybe you could add a neon sign in the background, or some foliage in the foreground… that sort of thing. Obviously you have to add fake noise to the object you add, but because the viewer now has two or more things to take in, while listening to the actors too, the ‘nasty’ footage is minimised.

    Just an idea.

    Graham

    http://www.qcit.com

  • Graham Quince

    December 20, 2005 at 8:41 am in reply to: “popcorn maker” effect

    Particle Playground, while render heavy, is the right way forward, it can do all three things you need, you just have to precomp your illustrator files so that each one is a single frame. I can’t quite remember the setting for doing that, but I seem to recall it’s fairly easy. The Cow tutorials could probably tell you better than I could anyway.

    Hope that helps

    Graham

    http://www.qcit.com

  • Graham Quince

    December 20, 2005 at 8:41 am in reply to: “popcorn maker” effect

    Particle Playground, while render heavy, is the right way forward, it can do all three things you need, you just have to precomp your illustrator files so that each one is a single frame. I can’t quite remember the setting for doing that, but I seem to recall it’s fairly easy. The Cow tutorials could probably tell you better than I could anyway.

    Hope that helps

    Graham

    http://www.qcit.com

  • Graham Quince

    December 15, 2005 at 7:41 am in reply to: video clips in AE

    If I were doing this I’d create 3 comps each the length of the final composition and drop into each of the 3, one of the 2 seconds you want.

    You then want them to loop right? I’d just drop in the split layers again and again until you’ve filled up your timeline.

    Then finally, I’d use those 3 comps in the main composition instead of the original video.

    Hope that makes sense

    Graham

    http://www.qcit.com

Page 103 of 112

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy