Forum Replies Created

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  • [Andre Anthonio] “Any counsel is more than appreciated.”

    Well something has changed then?

    Can you think of any recent MS Updates you’ve applied?

    Next thing would be to look at your memory and system drive space.

    To start with, and if everything has been working uptil now, keep the possible candidates as being culprits on a short list of 2:

    1] Updates

    2] Physical space of System drive, and more to the point the drive that has the Veg files on it.

    There will be a simple solution.

    Cheers

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Graham Bernard

    June 24, 2013 at 5:06 am in reply to: Vegas 12 cannot read my SMPTE timecode

    My question is this: Is it part of the SMPTE protocal to pass thru’ to an NLE the information you’re missing that you can get from Premier? Is it? In my crude research I’ve found this:

    “SMPTE timecode is a set of cooperating standards to label individual frames of video or film with a time code defined by the Society of Motion Picture and Television Engineers in the SMPTE 12M specification.“

    I can’t decern if there is a specification requirement within SMPTE that the “sequential” information is part of that protocol? I’m assuming that the referencing of one clip to the next and the next and so on is what you are wanting, and what you are missing from Vegas? But maybe that isn’t what SMPTE can do anyway? Maybe what you ARE getting in Premier is a T/C bonus. What you are getting in Vegas is purely the correct interpretation of the SMPTE protocol, and that would mean frame accurate numeration against time generation. Getting the new clip “start-over” result doesn’t get you what you want – you always start from 00:00:00,00. I understand that. But I don’t think Vegas is to blame here as the SMPTE protocol would “appear” to being interpreted accurately and correctly. Now, this is obviously not enough for you, and I have wanted this too, but that would appear to be a feature request. As to the camera NOT being interpreted correctly, maybe our friend here can tell us what camera does do this?

    So, maybe Vegas is getting the SMPTE code in correctly but not the sequential part you, and count me in, want or wish for.

    I hope that helps. If I have misinterpreted the SMPTE T/C protocol and its management into Vegas I’m happy for anybody to put me right.

    Cheers

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Graham Bernard

    June 23, 2013 at 10:29 pm in reply to: Vegas 12 cannot read my SMPTE timecode

    [John Frey] ” but I still do not get the original SMPTE code that my camera generated for each clip”

    OK, then what are you getting and, more to the point, what are you missing from your camera’s SMPTE code?

    Cheers

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Is there a reason why you don’t have the Media that resides in your Child Track, directly Under that Parent Track? Presently you have “other” media in a Track that forms a Parent to that Child Media Track? I’d be putting my Child Track – Layer – directly under the Parent, as per my layout.

    Cheers

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Graham Bernard

    June 23, 2013 at 9:12 pm in reply to: Still image pixellation

    Try rendering out the Stills to the match format of the Video first. Meaning don’t rely on going straight to that YT Template. Just experiment and see. Also that’s a very high bitrate. Any reason for that? You might be making too much jump to the YT render and that could be the issue.

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Graham Bernard

    June 23, 2013 at 4:44 pm in reply to: Still image pixellation

    OK . . . .

    Q1] Where did you get the Stills from?

    Q2] What Template are you rendering to?

    Q3] What is your Project Settings?

    G

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Graham Bernard

    June 23, 2013 at 9:22 am in reply to: Still image pixellation

    [Devon Thomas Treadwell] “The issue is definitely related to fades, dissolves and pans over still images.”

    Hmm.. Well it is related but it still doesn’t tell us “what” is making it happen?

    One shouldn’t have to remove a creative decision ‘cos of an issue, and a task which is/should be meat ‘n drink to Vegas Pro12.

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Graham Bernard

    June 23, 2013 at 5:56 am in reply to: Still image pixellation

    [Devon Thomas Treadwell] “The still image clip looks OK at first, but the longer it goes, the worse the pixelation.”

    There’s quite a bit of noisy pixellation in all the images and motion is worse. Maybe it’s the encode?

    Try this: Render the Still and THEN do the transition. I know, this shouldn’t be necessary, but maybe the transition you’ve chosen isn’t up to mustard in dealing with the pixellation from the video?

    I think your issues commence earlier than the still sequence. There’s something more fundamental than the Stills, it’s just that the Stills are showing/revealing it to you.

    Cheers

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • [Thoreau Bakker] “Any ideas on why this might be?”

    Hmmm…

    I’ve made a simplified version of what you were wanting/asking for. Can you see a set-up difference between yours and mine?

    This is a Preview OVER the Blended Tracks. Notice the “blue sky” blended into the flower pot:

    This is a Preview OVER the NON-Blended Tracks:

    1] In the first image the Blue Sky blended into the Flower Pot is visible.

    2] In the second image the non-blended Track below is visible, not “blacked-out”.

    Cheers

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

  • Graham Bernard

    June 22, 2013 at 2:34 pm in reply to: capturing media

    [John Rofrano] “If his laptop does have a PC Card slot”

    Yeah, hence my research to try and discover and establish. See the screengrabs I did of the Lenovo.

    Grazie

    Video Content Creator and Potter
    PC 7 64-bit 16gb * Intel® Core™i7-2600k Quad Core 3.40GHz * 2GB NVIDIA GEFORCE GTX 560 Ti
    Cameras: Canon XF300 + PowerShot SX50HS Bridge

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