Forum Replies Created

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  • Gerald Hapeman

    March 17, 2013 at 5:23 pm in reply to: Animating hair

    Thank you very much, I’ll check it out! I was looking for a tut on trapcode where I believe you can add an image (in my case, a thick strand of hair) and it can be multiplied in trap… and there I can use the availability of the gravity, weight, density, and wind… Searching and researching that.

  • Gerald Hapeman

    December 18, 2012 at 9:05 pm in reply to: Bouncing Object

    Thank you!! I’ll give that a go…!

  • Gerald Hapeman

    December 12, 2012 at 12:09 am in reply to: Motion path bezier curve handles disappeared

    I posted earlier… and then of course, figured it out… and found some other wonderful toys to play with too!

    For those who made need to know… I made my keyframe path to form a square (or whatever) with a simple Position and Z rotation move. At each break point(corner), or major key frame turn, I clicked on it and called up the KeyFrame Interpolation as suggested… and using Spatial Interpolation, changed that from Linear to Auto Bezier to get my handles to appear. The Gods be praised! Then… I also clicked on those keyframes and then into the Graph Editor I go… Click on the Keyframe icon to edit those keyframes and choose Rove Across Time to make it even speed and silky smooth. So now my squared, jagged movement is more circular and organic!! Just wanted to mention this as everyone here has been so incredibly helpful that I thought I could pass on some useful tips to newbs and all alike!

  • Gerald Hapeman

    December 11, 2012 at 11:28 pm in reply to: Motion path bezier curve handles disappeared

    After trying all above suggestions, I’m still having troubles seeing any bezier handles at all. I created a simple square position movement using Position and Z Rotation. When I click on that path that was created, I get all my points and keyframes, but no bezier handles to grab and modify any of the keyframes. Do they show when just using simple animation keyframes? How can I get them to smooth everything out…? Many thanks!

  • Gerald Hapeman

    July 23, 2012 at 6:44 am in reply to: Holding objects in place in 3d Space

    Thank you Darby — Perspective was one problem. Motioning my camera (weaving through people) and adjusting it so they didn’t appear as the grass was suddenly a hockey rink was a major do over and over and over again! But I was looking for a simplistic answer and I think you’ve given it to me. Parenting. So obvious that it’s painful to hear… I’ll parent the people to the ground and see what gives… Hopefully, nothing!

    (should have known that. My other people layers are tethered to the hills and ground by what I created in PS, but the added figures weren’t and I couldn’t figure out how to stop the sliding nightmare. I’ll give her a go –)

    Many thanks!

  • Gerald Hapeman

    July 20, 2012 at 8:34 pm in reply to: Holding objects in place in 3d Space

    Thank you — I’ve done the 2view only, so perhaps the 4view is of better help. Maybe they are ‘hanging’ in space and all I need to do is readjust. THANKS… On to it…!

  • Gerald Hapeman

    July 20, 2012 at 6:46 pm in reply to: Holding objects in place in 3d Space

    Well… when I place the object layers as 2d… they slide all over the place much worse than in 3d. Parenting them to the camera doesn’t work because I’m winding through the scene and panning above, so the elements appear to move, slide across as I move the camera. Thanks for your reply though. I’ll keep trying – I guess it may be just about where the camera is — I was hoping there was some method to hold things in place.

  • Gerald Hapeman

    June 27, 2012 at 1:52 am in reply to: Camera Movement (Rig?) Deep Focus

    Thanks for the reply – Background picture is just that… a large jpg-photomanipulation of a sky-mountain scene that I want as the far background. Very high res… but… I have it in 3d space… but, it doesn’t fit the comp size the further I set it back. And of course… I would have to scale it quite large which blurs-pixilates the image even though it is a high res as it is so far back in the composition that I need it to fit.

    I have a camera set to travel from the foreground and motion through hills, terrain, etc to the mountain picture in the deep background. So if the camera sees everything, as in deep focus, from foreground all the way to a far and away background, with elements in between as mentioned… the camera sees that the picture doesn’t fit because I have it pulled all the way to the back.

    Picture a cinematic sweep of the camera – that wants to motion travel throughout this landscape scene just as you would see in the movies…

    Perhaps I could just animate the scale as the camera gets closer to it so it continually fits – but that’s what I was trying to avoid. Sorry if I’m not making sense.

  • Now… that was fast!!! A fast response… and highly appreciated. Yes… Even the folks at ‘Adobe’ wouldn’t answer my question but told me to get back to basics… quite rude. So I truly appreciate you taking the time to not only answer my question, but give me EXACTLY what I requested with no mockery… Thank you very much!!

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