Forum Replies Created

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  • George Robbins

    April 5, 2011 at 1:09 pm in reply to: H.264 Render Problems

    Thanks Walter
    I appreciate your time. What annoys me about this is that I had renders that took me almost no time and the client was very happy with, now it takes me 3 times as long to turn revisions around and I am still futzing with encoding settings that they are happy with. I tried Dave’s suggestion and cleaned up the footage but still same problem. I have found that the .mp4 renders will play 1 frame then skip forward 4 frames, and then play the preceding skipped 3 frames and then the process starts over again. QT says they are some strange FPS, 30.09 or some such nonsense, and always slightly different. Can a render setting become corrupt?
    Thanks,
    ~G

  • George Robbins

    April 5, 2011 at 2:55 am in reply to: H.264 Render Problems

    The messed up .mp4 renders. Sometimes they are fine, sometimes with this strange frame rate/frame ordering problem. Animation codec renders are fine, and exporting from QT9 to mp4 works, but is insanely time consuming.
    ~G

  • George Robbins

    April 5, 2011 at 2:40 am in reply to: H.264 Render Problems

    Hi thanks.
    I know how to work around trouble, I just want to know what happened… why does it appear and disappear?
    ~G

  • George Robbins

    April 5, 2011 at 2:38 am in reply to: H.264 Render Problems

    Thanks for you answer, but I am hoping for more specifics. I have rendered the same comp several times with no troubles. True, the footage in there is probably the worst you can imagine, codec-wise. Yes, I can work around it, but it takes TIME to render out QT and then compress, vs. rendering a compressed file in the first place. What troubles me is that the error is inconsistent, sometimes appearing and sometimes not, but mostly when client is waiting for an encode. The other strange thing is that the render is read as “30.1” fps by the player.
    ~G

  • George Robbins

    July 27, 2009 at 8:01 pm in reply to: AVCHD Import hiccups

    Ah Thanks… it was driving me nuts!
    ~G

  • George Robbins

    July 16, 2009 at 2:45 pm in reply to: clip in sequence but not browser?

    Yes that’s it THANK YOU Andrew.

  • George Robbins

    April 16, 2009 at 6:49 pm in reply to: world’s largest comp?

    cool. thanks for sharing this. I work for a firm that does this kind of thing, though most of our installations are permanent. When you rendered these, it was as a single 22364*8000 comp? or did you slice it up into pieces? and if I may ask, do you know what kind of playback system they were using?
    Thanks!

  • George Robbins

    April 16, 2009 at 5:09 pm in reply to: world’s largest comp?

    Wow! Is there somewhere that one can see it?

  • George Robbins

    November 25, 2008 at 9:31 pm in reply to: … make ENORMOUS work area???

    Thanks for your thoughts. 40 screens are arranged in a linear format, in eight groups of five (9600 X 1080). Previous installations in this space have not utilized the entire area as a single surface, probably because no one could figure out how to do it. New client of course wants have content wrap all the way around.

    I have some “cascading” test sequences that would appear to move around the room, but these could only work if the playback system could have staggered triggers, which is not possible. We’re using C-Nario, by the way, which theoretically could be used to create media on the fly, but I am not confident that it would look so great.

  • George Robbins

    November 24, 2008 at 10:40 pm in reply to: … make ENORMOUS work area???

    Actually, it’s only half the full size of the display area, in this case 40 1920 x 1080 screens, including gaps between the monitors. Once complied it will be split onto individual HD streams for playback.

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