Thanks for you answer, but I am hoping for more specifics. I have rendered the same comp several times with no troubles. True, the footage in there is probably the worst you can imagine, codec-wise. Yes, I can work around it, but it takes TIME to render out QT and then compress, vs. rendering a compressed file in the first place. What troubles me is that the error is inconsistent, sometimes appearing and sometimes not, but mostly when client is waiting for an encode. The other strange thing is that the render is read as “30.1” fps by the player.
~G