Forum Replies Created

  • George Lazarev

    April 25, 2017 at 10:36 am in reply to: Simulating hanging light with cloth

    Thanks for replying, actually googled up a handier technique if you’d like to hear: put a rope origin (cube1 for instance), make a rope spline, constrait to cube1, get lamp (+rigid body tag on it), constraint to lamp on other side of the rope, get spring, object A: rope, B: lamp and if you set off lamp from a certain position it actually gives that endless swinging loop, maybe not that endless but enough for its screentime in my case. HOWEVER! The rope doesn’t catch up with lamp, wonder why is that since i put a constraint on it?! .c4d and screenshot if you like:


    11294_hanging.c4d.zip

  • I understand, but it seems impossible to reduce it without damage to the animation (in my case it looks so at least). I played around a lot from removing jittering to making the bounce 0 and friction 100 and getting the seed looking good to me (it’s a part of the scene but i attached the piano solely). What i thought is conversion to keyframes to edit those keys by hand which wouldn’t be hard at all i guess, time consuming max. But here is the piano, take a look if you like: 11008_thedroppedpiano.rar.zip

  • Thank you so much only recently i got to play around with it, apparently its nearly impossible to get a perfect animation as some piece would spin on nearly light speeds, is there a way to bake it all to keyframes? None i googled or knew worked, functions > bake doesnt seem to work, i guess the problem is fracture and ive no idea how to work with that..

  • Thank you very much Adam! Very stupid of me, but i checked the forum only after i posted and i came across you helping the very same issue that was posted 2 years ago and the thread was bumped by some guy just two days ago, lol. Again, I really appreciate it.

  • George Lazarev

    January 28, 2016 at 10:03 pm in reply to: bugs

    nevermind, thats what you get from outworking, you dont notice some obvious things. yet the camera problem was actually real i had to put it into a null to place it where it was and im actually curious what’s the bug if anyone had it.

  • George Lazarev

    October 25, 2015 at 6:42 pm in reply to: Cinema4D noise

    Yeah, it worked. Though i reached it’s limits – 20000×20000 sizes / 1000 segments and sadly i need something to reach the horizon and FYI my camera i use is also 20000 cm higher than the water (plane).

    https://i.imgur.com/JiPxCAy.jpg – kind of an island in the sky idea. as you can see i need more detail on water

    View post on imgur.com

  • George Lazarev

    October 25, 2015 at 4:33 pm in reply to: Cinema4D noise

    btw, yes i did try changing noise scale but for such big objects it gives no effect. I initially tried with an extremely big plane (typed in like 999999999999999 and it changed it to the max value(?)) but even with something less big it just doesn’t work.

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