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Light + Built-in C4D MotionBlur – weird unwanted light trails
Hello fellow c4ders!
I’m basically rendering what can be called a cgi clip of a good old game Counter-Strike. What i do is, i import the geometry with textures, camera data from the game, set my lighting and i set it to render with cinema’s built-in motion blur on Low quality (to save time and i will add AE’s PixelMB on top of it and it will make a perfectly fine motionblur), physical renderer, 1080p, jpg, 30fps; 0,033 shutter speed. Once in a while this happens:
I’m not sure what causes it and how to fix it, I tried getting a medium and high MB quality, different shutter speeds. I am pretty sure i can fix those frames manually but that’s a lot of hard work and it’s a possibility they will stand out from the rest – one perfect sequence would be gold.
Thank you in advance!

