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Shatter complex dynamic object after collision with floor
Heya! So I have this piano made of 200 pieces and my idea was to drop it from height but i realized it begins to fall apart before even colliding with floor:
And then it reached the floor and shatters even more:
Which looks odd and not what i thought of and somehow i did find a way to keep it together just until the collision.
Naturally, to make it dynamic i had to apply the rigid body tag to each of 200 pieces, cos it didn’t work with parent null and if i connected these pieces into one object and made it dynamic, then it wouldn’t shatter. Thrausi is not an option as i want to capture buttons falling apart and i’ve seen on youtube thrausi falls apart before the collision as well. Any help is appreciated.

