Forum Replies Created

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  • Gage Ullman

    March 15, 2011 at 11:30 pm in reply to: spline effector question

    Well, technically, I wouldn’t even need PLA. Because I’m using a tracer object, it’s just connecting the dots between seven nulls. So if I move a null, I move the point in the line, and yeah, I can do that.

    What I’m trying to do, or what would be ideal, is a situation where I can change the animation on the fly. I’d like to minimize the amount of keyframes I have, and if I could just keyframe the strength slider on… oh, I see what you’re saying. With PLA, that would only be one animation track… yeah, I gotcha.

    hmm, Okay, I have to think about that.

    Thanks for the reply!

  • Gage Ullman

    February 7, 2011 at 9:18 pm in reply to: sequntial joint chain rotation

    For some reason the files I download seem to be unreadable… that might be on my end. But thank you so much for taking the time to do that, I really appreciate it. I just hope I can figure out why they won’t open (it downloads really fast… like suspiciously too fast. hmm.)

  • Gage Ullman

    February 1, 2011 at 12:50 am in reply to: sequntial joint chain rotation

    That tutorial rules, and in fact it was my starting point for this. Unfortunately, in that example, each of the joints rotates based on the current rotation of the one immediately above it, and I just don’t understand Xpresso well enough to figure out how to modify it to make it go one joint at a time.

    But you’re right, that’s a really sweet tut.

  • Gage Ullman

    January 31, 2011 at 11:24 pm in reply to: Fillet Caps on Sweep Nurbs

    There’s a little checkbox labeled “constrain.” Check that, it should keep your fillet from expanding the radius of the star. The other two variables you want to look at are “radius,” and “steps.” Make sure your radius is small enough that it doesn’t that when all the different edges add together, they aren’t larger than the perimeter of the star would allow for (like how if you had a 200 m square, and the fillet radius is 100 m, then the entire cap would be fillet).

  • Gage Ullman

    June 23, 2010 at 12:31 am in reply to: toWorld Speed value?

    thank you so much. The last part of that… the *100 part… where does that number come from? Is it because we’re looking at the difference of position over on hundredth of a second? Actually, just needed to say that out loud to myself. Thank you!

  • Gage Ullman

    March 3, 2010 at 6:45 pm in reply to: rigid/flexible

    Hey, Thanks both of you. I was hoping to actually be able to put your advice into action before responding, but this is a side project for myself and I’ve been busy with work. BUT, I think I’m going to end up using both of these methods together in the long run. I did get to play around with dynamic deformers a bit yesterday and I thought it was pretty amazing how much could be done so simply.

    When I have some results, I’ll let you guys know how it worked out.
    Thanks!

  • Gage Ullman

    February 3, 2010 at 5:58 pm in reply to: Color Profiles

    I will read those thoroughly, thank you!

  • Gage Ullman

    February 3, 2010 at 5:58 pm in reply to: Color Profiles

    I looked there, but unfortunately the specific color profile that was embedded in the files I was using wasn’t listed among the options under “working space,” which is where I assume I’d look for it, right? I figured I’d have to download a color profile and install it somewhere in AE, but since the profile is Pixar, I’m not sure that it would be available online. But again, all this is conjecture.

    Thanks, though!
    -Gage Ullman

  • Gage Ullman

    March 3, 2009 at 8:00 pm in reply to: Spline Dynamics/ Xpresso/ Object Collision

    First of all, thank you for the thorough answer.

    I’m going to try your cloth idea, but when you say make the balloons into one object, can I just group them and put the cloth tag on that?

    The second thing is that the problem with them being beside the plane is that they’re at an angle. They should be more or less straight up and down. I can’t seem to reposition the plane. don’t care if they’re attached to the plane so much as I would like to have an object that I can drag around to sort control the angle on which they’re tilted.

    and lastly, the snapping thing… I wasn’t sure that I was clear on that, so here are frames one and two:

    1) The strings are all straight up and down, and I can’t move any of the points on the strings (I can rotate the lathe NURBS the strings are inside of, but it seems like I should have more control than I do?)

    2) The strings snap violently into place.

  • Gage Ullman

    March 3, 2009 at 4:09 am in reply to: How to Make 3D Text Like This?!?

    What sort of modules do you have? It looks like this is has several Advanced Render effects on it. Ambient Occlusion, Global Illumination, Subsurface Scattering, etc. Other than that, It just looks like a really well lit, well designed extrude NURBS, like you said.

    Backlit, some kind of soft fill lighting, and then all the bells and whistles of Advanced Render added in. The texture is probably fairly straightfoward, white in the color channel with a minimal amount of reflectivity, maybe SSS in the texture on that. Very low, flat plastic specular. Just my guess.

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