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  • spline effector question

    Posted by Gage Ullman on March 14, 2011 at 10:33 pm

    So I’m trying to move a number of frame-shapes all at once from one set of places to another set of places. I want to be able to quickly swap out the number of objects and the specific to-and-from locations, because I need to be able to make several versions of this.

    I figured I’d be able to use tracer objects to make two sets of splines (an Origin and a Destination) from null objects so that I could move each null exactly where I want it. I put the frames into a Cloner, and set the cloner to object mode, using my Origin spline as the object, and having the clones appear on the vertices. So far this works great, and all my frames start exactly where each of the null objects comprising the Origin spline is placed.

    I added a spline effector, using the Destination spline. Unfortunately, I can’t get the effector to pull the frame to the right place… they seem to distribute evenly around the spline, and I can’t seem to change that. I was hoping the Segment mode would do something, but changing that seems to have no effect at all.

    here’s a picture:

    The first one is what I’d like to happen, and the second is what ends up happening. Any thoughts? Is my approach all wrong to start with?

    Gage Ullman replied 15 years, 1 month ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    March 15, 2011 at 12:35 am

    you could use PLA to just move the original splines points to where you need them

  • Gage Ullman

    March 15, 2011 at 11:30 pm

    Well, technically, I wouldn’t even need PLA. Because I’m using a tracer object, it’s just connecting the dots between seven nulls. So if I move a null, I move the point in the line, and yeah, I can do that.

    What I’m trying to do, or what would be ideal, is a situation where I can change the animation on the fly. I’d like to minimize the amount of keyframes I have, and if I could just keyframe the strength slider on… oh, I see what you’re saying. With PLA, that would only be one animation track… yeah, I gotcha.

    hmm, Okay, I have to think about that.

    Thanks for the reply!

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