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spline effector question
So I’m trying to move a number of frame-shapes all at once from one set of places to another set of places. I want to be able to quickly swap out the number of objects and the specific to-and-from locations, because I need to be able to make several versions of this.
I figured I’d be able to use tracer objects to make two sets of splines (an Origin and a Destination) from null objects so that I could move each null exactly where I want it. I put the frames into a Cloner, and set the cloner to object mode, using my Origin spline as the object, and having the clones appear on the vertices. So far this works great, and all my frames start exactly where each of the null objects comprising the Origin spline is placed.
I added a spline effector, using the Destination spline. Unfortunately, I can’t get the effector to pull the frame to the right place… they seem to distribute evenly around the spline, and I can’t seem to change that. I was hoping the Segment mode would do something, but changing that seems to have no effect at all.
here’s a picture:

The first one is what I’d like to happen, and the second is what ends up happening. Any thoughts? Is my approach all wrong to start with?