Frank Ruggiero
Forum Replies Created
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Thank you. Thank you. Thank you.
I’ll test it out tomorrow.Much thanks.
Frank -
Hi Brian.
Thank you for responding. I did post the project file here:
If you look at frame 0, you will see that all of the clones still intersect even with the rigid body tag applied to the cloner object.
I guess what I am trying to do, is to have them not intersect, and upon playing it down, not have them explode outward. I just want them to sit there so I can do a camera move around the stack.
Thanks for your help.
Frank
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Thank you David.
That worked perfectly. I am not sure why it is an issue with the program. But your suggestion was a clever way to fix my problem.
Frank
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Thanks everyone.
I had no idea that it was not easy to texture a shape like that. I thought the program would adjust the texture to avoid pinching. Probably best to make a texture like you suggested.
Thank you.FR
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Sure.
I made this a tileable texture in photoshop.
I think using a texture of a real image would make my object look realistic. I also used the image as a bump map which was giving me some nice results. (Though the bump map is off in the example I uploaded).
But here is the actual texture.
I had to shrink it down for upload.
Thanks again.
Frank
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Hi Adam,
Thanks for responding. I am trying the full animation render, though it is taking an incredible amount of time to render. Is there anyway I can speed it up, or is this what I am up against?
The artifacts, I am referring to, are blotchy dirty. They almost look like brown stains. Would you mind if I emailed you a jpeg of exactly what I am talking about?
Thanks again.
Frank
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Hi Tim,
Thanks for responding. I am not using Global Illumination. It is an animation.
Does that shine any light on something that I may be doing incorrectly?Frank
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Thanks so much for responding Chris. Indeed that was the problem, I do feel foolish….
On another note, I know people have been upset with the lack of extended desktop. I know this will not apply to everyone, but the new monitor I bought has a DVI input as well as SDI. So when I am working in AE and editing programs, I use the SDI. When I am surfing the web or working with other programs, I switch over to DVI input, which is basically the secondary feed from my video card. THis enables you to drag a quicktime movie over and play a full screen presentation for clients. So it is a decent work around if your monitor has that capacity. I know it doesnt work for everyone.
Now if anyone out there knows why blackmagic is crashing Premiere 3.2, then I will be happy with the purchase. It is a drag that I cant edit in Premiere with this card. Does anyone know if it is a Decklink issue or an Adobe issue?
Thanks again.
FRank
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Hi Serge,
Thank you for responding. That looks like it fixed my problem! I went back to a problematic project, and kept shifting things around, doing ram previews and it was able to preview the whole 15 second timeline at full resolution. I never considered rebuilding the preference file. Thanks again for your help.
-Frank