Forum Replies Created

Page 227 of 277
  • Filip Vandueren

    December 17, 2005 at 12:50 pm in reply to: shortcut: making frames from video clip

    About you’re previous post: the 16:9 is probably just a matter of adjusting “interpret footage” your stills.

  • Filip Vandueren

    December 17, 2005 at 12:50 pm in reply to: shortcut: making frames from video clip

    About you’re previous post: the 16:9 is probably just a matter of adjusting “interpret footage” your stills.

  • Filip Vandueren

    December 17, 2005 at 12:47 pm in reply to: shortcut: making frames from video clip

    You could give the layer time-remapping,
    give the time an expression like this:

    startIndex=1;
    thisComp.frameDuration*(index-startIndex)

    You can also give the position an expression like:

    startIndex=1;
    position+ [0,0,100]*(index-startIndex)

    to spread all the layers 100 pixels apart in Z-depth.

    You should change the value of startIndex to the layer-number of your first video-layer.
    So, if for example: your camera is layer 1, your lights layers 2-4, and you have some text on layer 5, you should change the value to 6 since the first video-layer is N

  • Filip Vandueren

    December 17, 2005 at 12:47 pm in reply to: shortcut: making frames from video clip

    You could give the layer time-remapping,
    give the time an expression like this:

    startIndex=1;
    thisComp.frameDuration*(index-startIndex)

    You can also give the position an expression like:

    startIndex=1;
    position+ [0,0,100]*(index-startIndex)

    to spread all the layers 100 pixels apart in Z-depth.

    You should change the value of startIndex to the layer-number of your first video-layer.
    So, if for example: your camera is layer 1, your lights layers 2-4, and you have some text on layer 5, you should change the value to 6 since the first video-layer is N

  • Filip Vandueren

    December 16, 2005 at 2:46 pm in reply to: Multi-Core/CPU/Thread support with after effects?

    “Is after effects 6.5 professional not multi-threaded / multi-core supported?”

    Actually: After Effects is, many plugins are not.
    However 15-30% CPU is a very low number, I’ve never seen that happen in my workflow, but I’m not on a mulitcore PC.

    I do see however that when I use a lot of very heavy source-material (ultra-hires stills/psds , dozens of HiDef Quicktimes), Then the CPU is not the bottleneck, and it sits there waiting till all the image-data is loaded for each frame.

    Anyway:
    Be sure to check out GridIron nucleo from the banners, it’s a cheap porduct that apparantly delivers,
    you can follow the discussions about it’s functionality in a few threads here.

  • Filip Vandueren

    December 16, 2005 at 2:15 am in reply to: sphere question

    You could try creating some tangled wire textures with alpha in photoshop and use multiple CC Spheres on different layers, each with variations in the radius: that helps make it a bit more chaotic.

    Problme is however, that CC Sphere does not use After Effects’ camera

  • Filip Vandueren

    December 16, 2005 at 2:09 am in reply to: expressions: creating a “flexibel” leg

    Can you post a still of how you want the end-result to look ?

    Specifically: is the leg a straight line, a rubber-hose curve, or do you need knee-bending ?

    Three quite different situations, each with it’s own solution…

  • Filip Vandueren

    December 16, 2005 at 2:09 am in reply to: expressions: creating a “flexibel” leg

    Can you post a still of how you want the end-result to look ?

    Specifically: is the leg a straight line, a rubber-hose curve, or do you need knee-bending ?

    Three quite different situations, each with it’s own solution…

  • Filip Vandueren

    December 14, 2005 at 12:32 am in reply to: countdown clock

    Hey Echo,

    do a search in the archive for “clock”, there’s a few ways, some people do it with the “numbers” effect, but using expressions gives you more control.

    BTW:
    try to make the animation calm (eg. don’t use 100ths of seconds), that way you can export a 1fps movie and use the animation codec with a high number for keyframing, otherwise you’re 2-hour-long quicktime will get pretty darn huge…

  • Filip Vandueren

    December 14, 2005 at 12:32 am in reply to: countdown clock

    Hey Echo,

    do a search in the archive for “clock”, there’s a few ways, some people do it with the “numbers” effect, but using expressions gives you more control.

    BTW:
    try to make the animation calm (eg. don’t use 100ths of seconds), that way you can export a 1fps movie and use the animation codec with a high number for keyframing, otherwise you’re 2-hour-long quicktime will get pretty darn huge…

Page 227 of 277

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