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  • sphere question

    Posted by Boardand4wheels on December 15, 2005 at 2:02 am

    I need to make a big tangle of cords. I tried using 3D Stroke and Spheize but it didn’t work. I know how to make a sphere, but I want it to look lumpy like a tangle of cords… Can anyone please help me? Thanks a lot.

    Chris Smith replied 20 years, 8 months ago 4 Members · 6 Replies
  • 6 Replies
  • Colin Braley

    December 15, 2005 at 2:12 am

    Well, I think it would look best if done in a real 3d app but if I was to do it in AE I would use 3d stroke with a couple differently shaped masks and use the bend parameter to make them look somewhat spherical. I don’t think you would need to use the spherize filter. If you are going for a photoreal looking tangle of cords, AE won’t cut it. If you are going for a stylized look, 3d stroke and some bend should work okay.

    ~Colin

  • Boardand4wheels

    December 15, 2005 at 2:25 am

    thanks a lot, I have been trying 3D Stroke with bend but it seems to always leave a smooth curve… I will keep trying though. I do have Cinema 4D but I want to use my existing camera in AE to orbit the tangle of cords… Is it possible to use the camera I already have in my AE comp to orbit around the modle I make in Cinema 4D?? That would be perfect!

  • Colin Braley

    December 15, 2005 at 2:35 am

    Well, I don’t have C4D. (I use Lightwave) but I think if you made a model in Cinema 4D, saved it as an .obj, you could use it in invigorator. Also, If you rendered out a pass of the object in which the camera in cinema 4d rotates around it on eother the X or Y axis, you could use time remapping to get your AE camera to pan around the object (as long as all you need to do is move on the X or Y axes) This last part seems very confusing and is difficult to explain. I got the idea from this clever post:

    https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=860989

    That previous idea would only work for very simple camera moves.

    If I was you I would try to create the tangle of cords in Cinema 4D and animate the camera in C4D. I would then render it out with an alpha channel, and whatever other passes I needed for compositing. I would then import the camera data from C4D into After Effects to place in whatever type of background, text elements, etc. you wanted to create. However, I don’t know how (and if its possible) to get 3d camera data form C4D to AE. (In some 3d programs, like lightwave, you can embed the data in a .rpf sequence)

    ~Colin

    nice username too, by the way

  • Boardand4wheels

    December 15, 2005 at 2:54 am

    thanks a lot for your help! I’ll give it a shot.

  • Filip Vandueren

    December 16, 2005 at 2:15 am

    You could try creating some tangled wire textures with alpha in photoshop and use multiple CC Spheres on different layers, each with variations in the radius: that helps make it a bit more chaotic.

    Problme is however, that CC Sphere does not use After Effects’ camera

  • Chris Smith

    December 16, 2005 at 7:26 pm

    Try it in C4D. Create a sphere. Project a bunch of squigly curves onto the surface of the sphere. Then drop those curves into a sweep nurves with a circle profile. That should give you a bunch of 3D chords all over along with the right specularity and shading.

    Chris Smith
    https://www.sugarfilmproduction.com

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