I made a new project with a 7.1 setup, lol
haven’t tested the final output, and my solution for doppler turns out to be not that full-proof: you’ll hear a sudden speed change to normal when the layer suddenly stops. Easing helps.
But anyway, that doppler thing is easily switched off by turning off the time-remapping-expression
Here’s the new project, it works with a “select mic” layer, so you can hear/render one mic at a time, and it’s set-up in 3D,
I’d love to hear some feedback if someone winds up doing a monitoring test. (well not actual feedback 😉 )
https://www.vandueren.be/forumstuff/doppler/sevendot1.aep
some tips for testing:
1) to choose a “speed of sound”-value: (only needed fpr the doppler effect)
imagine at what speed your layer is moving, for example 36 mph.
Look at the pixel-speed, for example: 287 px/s
now google – no really:
speed of sound * 287/36 in mph
link:speed of sound * 287/36 in mph
and that’s your physically accurate speed of sound in pixels/second (now if only I could factor out sea-level 😉 )
2) If you parent the soundlayers, or the mics to a null or a camera or whatever, the expressions have to be rewritten (toWorld…), because they assume worldspace co