Forum Replies Created
-
Thanks Walter – yep I think that may be part of the issue. Thats a v useful tutorial. I also found some tutorials from Mamoworld which have proved quite useful for this. He has an OrientWorld plugin that looks great.. Also In AE cc2015.3 they have improved the camera tracker a bit – you can set ground plane and origin on a right click.
Thanks for your help.
Regards,
Eugene
-
Eugene Constable
March 21, 2016 at 8:21 pm in reply to: Any ideas how to create this animated background?Thanks for the input, this post is a few months old now, but I do still need to get it done so this is still heplful to me!
I’ll try the layer style route, combined w Colorama. not sure quite how to cycle through the colours, but I need to play with it for a while to see how it works.
Many Thanks
-
Hi,
Thanks for your response
I initially thought particular was the way to do this.
Yes- I did get the the warning about custom particle size and yes, I ignored it.. but the particles, despite having enough life span, seemed to randomly dissappear, for no apparent reason. I looked this up online and found a few others experiencing similar problems with large custom particles.
This problem occured with both sprite and textured polygon. Tried adjusting the particle opacity over life, and adding a 1percent opacity solid to my custom particle comp.None of the above solved the problem so I gave up on particular. Any ideas?!
as a side note, I also couldn’t see how to get the size variance that I was after in particular, as shown in my pic from earlier post. but Im sure this is achievable somehow.
Thanks!
-
Eugene Constable
April 22, 2015 at 2:22 pm in reply to: 8 bit style AE animation – how to get this look?Hi, Thanks very much for taking the time to explain how I might achiveve the grainy TV effect in AE.
And for the p[roject file, looks great – I never thought of using Ball Action to create the track matte. New Techniques!
Cheers -
Xavier, many thanks for your response, much appreciated – its kind of what i thought but i’ll have another go, if I get stuck (not unlikely!) i’ll post again. Would I add the sliders to an adjustment layer?
Cheers,
Eugene
-
Thanks Paul for your reply, just finished relinking the good sound to the shots, one of those jobs you can’t really automate or speed up -alot of the synchronization simply didn’t work, I figure this is because of the nature of the sound recording, in a factory with noise basically everywhere. Thankfully it was slated so I could look out for the spike on the waveform, and use PPro audio time units feature to get a match.. took me around 4 hours! All sounding great now though..Cheers.
-
Eugene Constable
January 14, 2014 at 3:54 pm in reply to: Animating Scale with Layer with layer controlHi Walter,
Thanks – little bit trickier than I first thought this – good call on referencing nulls pos instead although, not that expert on writing expressions (I vaguely understand this one from a tutorial..) I’ll give it a go referencing nulls – will repost if I get stuck (quite likely!)I think youre right about sampleImage being slow. Also divide up the artwork up seperate comps too..
Thanks again!
-
Woah!! – that is an incredible reel, really inspirational, is the name Eckert synonymous with creating sexy motion graphics??!
Thanks for your help, I got somewhere with the shape layers.. I now have a question about cameras following lines, but I think I’ll post it separately…!
Rgds,
Eugene
-
Thanks! that makes alot of sense about duplicating instances.. and I will try the wiggle transform on repeater too. Hope to find some interesting results along the way!…
-
Hey Thanks Walter –
Well that took up most of today!
I ended up re-doing it as I had used a null to control emitter rather than the motion path light option.
Seem to have it working now which is great.
The trick now is not to get too carried away with all the physics tweaking!cheers,
Eugene