I am trying to get this logo to stick to the character geometry.
It is a mixamo character with a skin tag on the geometry.
When I use the surface deformer, it floats about an inch or more above the actual surface, with no way to adjust it in the deformer settings.
I used the shrink wrap deformer to achieve this in the photo.
It is not perfect, as the folds in the clothes mesh create artifacts sometimes that requires adjustments.
The surface deformer as seen in the tutorial by Maxon should have been the perfect solution.
I even tried making the mesh a cloth object, but nothing would make the plane mesh with the logo attach like the video did.
I always just had a big gap between polygons.