Forum Replies Created

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  • Eric Lagerlof

    October 15, 2008 at 4:17 am in reply to: Mr. Fantastic FX?

    I don’t know about the new MOCCA joints, but stretching via IK used to be a matter of adjusting how strongly bones were ‘attached’ to eachother. Also, the density of oyour polys may need to be adjusted depending on what part of the figure is going to be bent and how. Just some thoughts… (I’m still using v.8)

  • Eric Lagerlof

    October 15, 2008 at 4:05 am in reply to: 1440×1080 16:9

    Yasuyoshi, I’ve got to figure it using C4D v.8, so don’t feel bad. Remember that the pixel aspect ratio will need to be adjusted too. 1×1.33 maybe? Anyway, just a thought…

  • Eric Lagerlof

    September 21, 2008 at 4:29 pm in reply to: Zebra Levels (white very BRIGHT)

    Antonio, I just saw the earlier posting about walking around backstage during a fashion show. If all you had was one blown out T-shirt, it sounds like you did pretty darn good, given the run & gun nature of the shoot.

    I’m curious, did you go full manual or leave the Z-1 on auto exposure? If the latter, there is a menu item that allows you to a bit of control on auto exposure’s ‘ceiling’, how many ire above or below 100 ire it will stay open at. Being on auto iris can help in run & gun situations. Especialy if you know your camera’s buttons, clicking off auto iris and going to manual is not all that hard, even handheld.

    I shoot live theater and an extra step or two downstage can raise an actor’s levels 10-20 ire, while everyone else’s exposure stays the same. Generally I try and find the hottest location/white costume combo on stage, adjust it to 90-95 ire, make note of the f stop and work the show from there.

  • Eric Lagerlof

    May 9, 2008 at 5:27 am in reply to: Mixing DV & HDV using Sheer Video

    22 times more space?! If I do use sheer video, I think I’ll use the 8 bit codec…

  • Eric Lagerlof

    May 9, 2008 at 2:36 am in reply to: Mixing DV & HDV using Sheer Video

    Interesting. I knew that the file size was bigger but I figured that because there was less compression with Sheer codecs, the cpu didn’t have to work as hard and the editing was quite brisk.

  • Eric Lagerlof

    August 20, 2007 at 3:54 am in reply to: Material Alpha in Animated texture

    Thanks Brian. I finally just rendered at key points and massaged it until it worked. And your comment about 9.5 just reminded me again how much I lust after ver.10. Maybe someday…

  • Eric Lagerlof

    August 19, 2007 at 3:03 pm in reply to: Question about C4D RS10 versions

    Yes, you can purchase seperate modules. Or you can purchase ‘bundles’ with pre-selected modules added in. There used to be online videos at the Maxon site showing you the various module features in action. If they’re still there, check them out to see which ones might most apply to you.

  • Eric Lagerlof

    August 2, 2007 at 11:29 pm in reply to: HalfDay Rates around the US

    Thanks guys. The 90 seconds is literally someone doing a spiel, no cutaways, for app.90 sec.s. So it’s one setup, and at most, a change of focal length between various takes. The output is to a small web window…

    But I do see your points. Booking a half day basically eats the whole day. And while I go out with an FX-1 and an old light kit for cheap, primarily because I do post, for guys that actually have to make a living doing this, your rates make sense. Thanks for the reality check/jolt.

  • Eric Lagerlof

    May 12, 2007 at 6:42 am in reply to: C4D Learning Curve?

    Of the major 3D apps, C4D was the easiest and most logical for me to learn. As to cpu & memory, all the apps demand a lot, it really depends on what you’re creating. If you use large images as textures or complicated procedural textures, volumetric lights, high polygon counts, etc., you’ll get longer renders…suprised? OTOH, people used C4D with G3s.

    Anyway,download the demo and have fun. A great resource, aside from the COW of course, is C4D Cafe, 3d kiwi’s site. Some great flash tutorials that will have you up in no time.

  • Eric Lagerlof

    February 16, 2007 at 6:42 am in reply to: Vignetting and Border Effects for Movies

    Have not seen the Illusionist yet, but would really like to. Two obvious techniques; use layer masks to either cut away the outer edge of the video or by inverting the mask and cutting a hole in your ‘Frame” layer. Also study using alpha and luma layers with track matting techniques. Masks and mattes are the two most obvious areas of study I can think of in AE for you to get what you want. Cow Tuts and Trish & Chris Meyers Books on AE are great for getting into this stuff as well as expanding the basic techniques into more creative possibilities.

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