Hi everyone,
I’ve found this great expression which is solving my problem :
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n–;
}
}
if (n == 0){
t = 0;
}else{
t = time – key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time – thisComp.frameDuration/10);
amp = 0.05;
freq = 3.0;
decay = 6;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
I copy this in the rotation parameter, and on each keyframes that end a movement, it adds a little bounce effect.
found on gray machine.