Forum Replies Created

Page 60 of 87
  • Hi Kevin,

    Please send me the Motion project and I will help you remove the texture map you are using so you can open your project,

    My e-mail address is ed@zaxwerks.com

    Best,
    Edward

  • Edward Wu

    March 10, 2010 at 7:58 pm in reply to: track 3d layer

    Hi Susan,

    By default, new objects that are created are placed into Set 1. However, you can assign objects to different Sets by going into Object Mode, and going into the “Set” drop down menu. The objects that you’ve selected will be assigned to the Set number that you selected in the drop down menu.

    Best,
    Edward

  • Edward Wu

    March 9, 2010 at 1:18 am in reply to: Converting Zaxwerks files for Premiere Pro CS2

    Hi Rod,

    No, you won’t need an additional 3rd party program. The ProAnimator Standalone application will allow you to render out movie files with an alpha channel. Just click the “Render Movie” button, and select the format and compressor. You can then import the movie file into Premiere Pro.

    Best,
    Edward

  • Edward Wu

    March 8, 2010 at 5:43 pm in reply to: Converting Zaxwerks files for Premiere Pro CS2

    Hi Rod,

    if you want to transfer your animation into Premiere Pro, you will need to first render out the animation as a Quicktime movie or an AVI, then import the movie into Premiere Pro. Since ProAnimator doesn’t work as a plug-in within After Effects, you won’t be able to load the ProAnimator scene directly into Premiere.

    Best,
    Edward

  • Edward Wu

    March 4, 2010 at 11:57 pm in reply to: 3D Grid Warp – help

    Hi Scott,

    I was trying to create the form for you, and while I couldn’t create the exact shape just yet, you can try what I did to get a similar shape.

    Create a long shape:
    Shape Controls:
    Left Edge: 100
    Right Edge: 200
    Top Edge: 300
    Bottom Edge:500

    Then, apply the following 3 Warps:
    Warp 1: Twist One Side (Y-Axis)
    Warp Amount: 80
    Y Warp Center: -380
    Warp Rotation: 25

    Warp 2: Twist One Side (X-Axis)
    Warp Amount: -50
    Y- Warp Center: -10

    Warp 3: Bend One Side (X-Axis)
    Warp Amount: 45
    Warp Rotation: -30

    I didn’t have a chance to invest a lot of time into this, so like I mentioned, it’s not the exact shape that you have in your picture. However, it does have the bend towards the bottom that you have in your picture. You might be able to tweak this and get the shape that you’re looking for.

    Hope this helps.

    Best,
    Edward

  • Hi Kevin,

    You shouldn’t need to avoid using texture maps. That dialog box usually only comes up when you create a material with a texture map applied, then move the texture map on your system. So, unless you change the location of your texture maps, you won’t have to worry about the dialog box.

    The ProAnimator folder I mentioned contains all the animation presets, material swatches, and object styles. By deleting it, the program resets back to the factory defaults. If you need to back out any swatches, move the ProAnimator folder to a different location instead of deleting the folder.

    Best,
    Edward

  • Hi Kevin,

    This means that ProAnimator is unable to locate an image file that you’ve applied as a texture map.

    To fix this, you can try re-linking the texture map image. Or, if that isn’t possible, try resetting all your swatches by going to the “Documents > Zaxwerks” folder, and deleting the “ProAnimator” folder. This will reset all your swatches, and rebuild them the next time you open up ProAnimator.

    Once the swatches have been rebuilt, you will not get the error message to re-link your texture map.

    Best,
    Edward

  • Edward Wu

    March 4, 2010 at 6:02 pm in reply to: How can I set underlying transparency in invigorator

    Hi Mark,

    The surface color transparency is controlled by the Transparency setting. If you adjust the transparency, your material will become transparent. However, if you have a Transparency map applied, the transparency will only be applied to the areas that are non-white on your transparency map. This means that areas that are white will still be opaque while gray/black areas will become transparent.

    Best,
    Edward

  • Edward Wu

    March 3, 2010 at 6:50 pm in reply to: How can I set underlying transparency in invigorator

    Hi Mark,

    I’m not quite sure what you meant by a transparent default color. Can you elaborate a little more on that?

    In general, if you want a material swatch to be transparent, you can adjust the “Transparency” setting, and your material will become transparent. If you’re working with a layer map, it can be a pre-comp where you animate the alpha channel. Then the transparency area for your object can move to introduce different areas like you mentioned.

    Best,
    Edward

  • Edward Wu

    March 3, 2010 at 5:58 pm in reply to: Custom Edges Windows 7 and Vista

    Hi Thomas,

    Since you’re running into a permissions issue, try right clicking on the Folder, and going into the Properties menu. In the Properties menu, you should be able to change the permissions so that you can access the files.

    Best,
    Edward

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