Dustin Bowser
Forum Replies Created
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To get around heavy render times in Premiere what I’ve been doing is just Rendering out a Full Res Proxy in After Effects of my linked comp. That way the comp that is referenced is just a full rez quicktime, but I can click it off and edit it in After Effects if necessary. The render times when a render gets bumped offline aren’t big, I just wanted to know why it’s doing this because it isn’t consistant.
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I’ve also noticed that, despite the fact that the Mercury Playback Engine will play back large format files without rendering or dropping frames, it does take a second or two for Premiere to actually want to play back.
Also, coming from Final Cut, it’s really bugging me how slow the interaction with clips in the timeline is with Premiere. In Final cut, you can move a clip around, and trim or whatever literally as fast as you can move your mouse. In Premiere, there is a delay between your hand and when the clip responds to your edits, so it feels like your editing in mud or something.
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I don’t know if it’s a setting that I don’t have checked or something, but that doesn’t work for me. Page UP and Page DOWN will only move me to the beginning or end of the timeline, unless I have the Program Window selected. Then it will hop between edit points.
Also, another random thing I’ve noticed — Does anyone else feel like the timeline interaction is significantly slower than Final Cut. Simply the act of dragging clips around in the timeline is like trying to walk through mud. Again, not sure if it’s a setting that is wrong, and something that I don’t quite have optimized. I just know that it REALLY slows down my overall edit speed by a ton.
I would love to be able to work out all these kinks because in theory, Premiere is a way better option for me. The reality is turning out to not be the case though….
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Fair enough, though one of Adobe’s huge selling points is CS5 and their ability to swap between applications like this.
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It looks the way it should — which is a fine workaround. I just want to know why the Dynamic Link behavior is acting up.
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It actually appears that there is some sort of weird time offset glitch happening that is the reason the composition is different between After Effects CS5 and Premiere. I worked on another shot where I tracked a corner pin in Mocha and applied a screen replacement, then used the roto tool to cut out the portions of the image that intersect with the screen. In after effects, the comp looks fine, but when I click save and swap back over to Premiere, the roto matte is slightly offset in time, by a frame or two. Check out the attached images. The first image is a frame from the Comp in After Effects, and the second image is the exact same frame as it appears in Premiere.
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Dustin Bowser
May 30, 2010 at 7:39 pm in reply to: After Effects CS5 won’t stop in the middle of RAM PreviewThe project is definitely heavy, so that could be the cause….though I’ve worked on similarly heavy projects on CS4 and never seen this glitch. Also, trying to stop the RAM preview with the mouse doesn’t work either. In fact, mashing all the buttons on the keyboard and clicking like crazy won’t even stop it. It just keeps going until it’s done.
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I’ve also just discovered I can’t paste Shape data from Mocha to AE either.
Also, forgot to mention, I’m using Mocha for AE v.2.2.0 build 2626
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No they aren’t. That’s all I’m looking for, is to arrange the stack order of the layers to be in the same order as the layers in time. The sequence layers command moves my layers in time.
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While I’m at it, I’ve got another Timeline management question that might involved scripting… When I import a timeline in from Premiere Pro, the layers are just stacked with no regard to where they actually occur in time, so I just have chunks of layers everywhere. It would be great if there was some kind of way, a script or something, that would auto-arrange all my layers so that they occurred one after another in time, so that each layer chunk comes one after another. Any ideas?

