For anybody with a similar problem in the future it turns out I had depth of field turned on in the camera I was using so that’s what was causing it. I think the default setting when you create a camera is to have it turned on so be careful. that problem has made so many animations I’ve done fuzzy.
i have shadows enabled using lights so that’s casting shadows, I’ve turned off shadows but it just doesn’t seem to have that really sharp crisp effect that I’m looking for
hi guys,
sorry for the delay, I had to work on other projects for the past week or so. Ye were spot on about the layers, I had a 2d layer in between them that has particular effects on it, is there any way I can still have the 3D particle effects on the 2d layer without them affecting the rest of the layers
I’m rendering from the file > export option and rendering as a h.264 qt. but even in the comp window it still doesn’t look as sharp as I’d like it to be.
the text is all in the comp, but it just doesn’t seem sharp. I’ve got motion blur on but the text is still slightly fuzzy even when the camera’s not moving.
Hi steve,
I don’t think it’s the compression, it’s a problem I’ve always had with after effects. I use cs 2 at the moment so maybe the font rendering isn’t great on it. The text is fuzzy in the comp window too, I have quality at full and view set to 10o%. The movie had to go through a double compression, but I’ll export it directly as a .flv later on and re-upload it
It might be your gi settings. if you set it to stochastic then it’ll stop flickering but prepare for longer render times. Or else buy vray, it’s way better than the cinema 4d renderer http://www.vrayforc4d.com