Forum Replies Created
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https://www.youtube.com/watch?v=o60mCtDxvt4
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I erased pref folder and now it works. Yay.
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Is the perspective viewport active when you’re checking the filter settings? YES
The only other thing I can think of is that it might be a clipping issue.
CLIPPING DOESNT AFFECT THE GRID. I CHECKED THAT.Try running the perspective port’s View>Frame Default function.
DONE. NO GRID 🙂 -
Yes, Greebler is great piece of software that helps you to add random details to your scene.
It was not really what I had in my mind. I was asking how to merge together geometry on the top on another geometry without removing or welding polygons. If you look att the link with screenshoot i posted in the earlier message there is high poly plate and just the cube. I want to add that plate on the top on the cube and merge them together in one piece of geometry.
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Let me show you an image and explain it again.
screenshot2014-03-17at17.08.07.png
I want to add high poly image on low poly geometry. That would give me opportunity to copy different hight poly models on low poly model to add more details. I don’t want to make holes, weld them and so on. I just want to put them on the top and merge them together and keep nice topology. Is it possible?
Link to tutorial:
https://www.digitaltutors.com/tutorial/1254-Creating-a-Game-Ready-Sci-Fi-Environment-in-Maya -
No I didn’t make it work from my computer. I had to install C4D on the server and run it from there. My computer seems to block outgoing connection and C4D not even trying to connect to the server. I get the message “Could not reach remote machine”. I tried everything such as removing firewall, clean reinstallation of software etc
Otherwise everything on EC2 works fine and its great and cheap solution for the future renders.
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Thanks Todd for your advice, that made my day. I was struggling with jagged edges on my imported sequence animation and by changing zoom option to 100% its finally gone and the animation is smooth and have perfect AA.
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Mocha Shape did the trick. Thanks.
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So I found the problem. On cloth material I have displacement map activated which shrinks material and creating the offset. Happy to found it and really grateful for your help. Those small problems makes us more efficient next time 🙂
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It feels like there is some kind of offset activated. When I’m highlighting the cloth the yellow border appears around the object and the border is like the render should be. You can see on the screen shoot the border and interactive render with the offset.
screenshot2013-10-30at6.27.25pm.png