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Merging geometry
I recently watched a Maya tutorial and I saw something really time saving so I thought to check it out if I could do it in C4D.
Lets say I create a plate with tons of small details on it and then I would like to apply it on top of my model to add those details without remove any geometry from my existing model. I think he was talking about baking geometry but Im not sure. However when I tired to do it in C4D I could not make it work.
How would you solve it?