Dirk De jong
Forum Replies Created
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[Blaise Douros] “Here’s proof”
nice.
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[Dave LaRonde] ” I really believe you’re looking at a ton of hand work. “
If it’s not such a long shot (like the sample posted there), at least the movement is fairly smooth and consistent – so I would think it might actually be reasonably doable key framing “by hand”…
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[Dave LaRonde] “I don’t know of ANY good way to do it other than to duplicate the layer, turn off the eyeball icon to make it invisible & move it.”
Ha! that’s what I did after posting the question… Thanks for the reply.
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Dirk De jong
March 13, 2018 at 11:04 am in reply to: Is scripting in extendscript language-dependent?[Andrei Popa] ” Is the scripting part language-depenmdent or only the expression part where i adress layers/properties?
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As far as I know it’s only the properties which are language localized in the UI that you need to watch out for. The scripts/expressions should refer to parameters by index or param ID and effects by match name rather than UI name.
Here is a web page I’ve used that lists match names for a lot of the AE standard effects ;
https://www.redefinery.com/ae/fundamentals/effects/matchnames/index.php
and there is an even more comprehensive list from David Torno available as a pdf download here ;
https://www.provideocoalition.com/aftereffects-plugin-match-names/
and on that same page a script is available which can output the match names for all plugins installed on your machine.
and here is a script (available for sale) that can go read through the whole project and update expressions ;
https://aescripts.com/expressionuniversalizer/ -
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[Sergej Glacier] “but i need to have 3 copies of object: red, blu and green”
There are 3rd party plugins that would avoid that for you, or at least without plugins (if your 3D object is really render intensive) maybe you could precompose the 3D object and use 3 copies of the precomp instead which could be significantly more efficient
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Dirk De jong
February 21, 2018 at 7:37 pm in reply to: having a script find a substring in a layer name[Dan Ebberts] “put the identifying info in the layer’s comment field”
That’s a great idea – and at first I was thinking it might only apply to items (like solids or comps) individually represented in the project window (which is the only place I’ve ever noticed comments) but I just tried it with a text layer in my comp and it seemed to work there too (so I’m hopeful it will work for camera and light layers too) – although I’m not sure how I would ever view a comment on a text layer through the AE UI…
Thanks for the tip.
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Dirk De jong
February 21, 2018 at 6:20 pm in reply to: having a script find a substring in a layer name[Dirk de Jong] “what’s a good way to do this in an AE script ?”
since creating the original post I’ve found that it seems like I can use layerName.indexOf(“nova”) to get the info I need
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[Fernando Heise] “I have a picture in my comp. I want to duplicate this image layer, but every time I change the master picture I want the slave to do the same”
Using the “Replace Footage” command on the original picture in the project window will change wherever that picture is used. Alternately, you could precompose the picture before duplicating it (essentially nesting it in a subcomp), and then if you change the picture used in the precomposition it will change the image wherever that precomposition is used… Maybe one fo those does what you’re looking for.
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Dirk De jong
February 11, 2018 at 10:20 pm in reply to: checking if a camera is 1 node or 2 node by expression ?[Dan Ebberts] “It looks like accessing the POI will generate an error with a one-node camera, so you should be able to use that with try/catch “
yes I was aware of the potential errors for sure (it doesn’t show up as “null” but it gives missing errors) – great idea – that seems like it will work for me – thanks a lot
