Dirk De jong
Forum Replies Created
-
Dirk De jong
February 11, 2018 at 8:59 pm in reply to: checking if a camera is 1 node or 2 node by expression ?[Dirk de Jong] “so I was wondering is there a way to check whether the first parameter under transforms is Point of Interest or Position – or to check whether there are 5 or 6 Transform parameters on the camera (either of which would effectively tell me which camera type it is…)”
actually on further testing I found that
thisComp.layer(“camera name”).transform(1).name ;
gives me the param name but it seems that Point of Interest is always at the index1 spot in camera transforms (it’s just hidden and disabled for 1 node cameras) so this might not be a successful strategy for distinguishing camera type after all… other ideas most welcome… -
-
Dirk De jong
January 27, 2018 at 12:29 pm in reply to: Transparent background/alpha channel problems with Motion 5 and FCP 7[Josh Bass] “Seems to only work if I export as Prores 4444 (422, any other setting I’ve tried, not transparent at all, get a solid black background on the text/Motion file)”
Of the ProRes video codec choices, only the 4444 options can include an embedded alpha channel (Color + Alpha), so that’s almost certainly why you’re getting the solid black background and it probably has nothing to do specifically with Motion or FCP.
While it’s hard to say for sure about the other symptoms (thin outline, jagged edge) you should make sure in the Render tab of the Export Movie dialogue that Render Quality is set to Best (so the edges are anti-aliased) and sometimes a thin “fringe” or outline can have to do with whether or not the alpha channel is being premultiplied with a color (usually black or white) or not. I don’t remember precisely how the settings for handling this work in FCP 7.
-
[Kevin Camp] “if you are using a keyboard without the numbers pad (like a laptop, etc) you may need to look that up….”
I am using a laptop (with no dedicated num keypad), and using the key combination for asterisk (shift 8) creates a marker, but it creates all markers (stacked on top of each other) at the point from which playback started (where the actual Current Time Indicator is when playback starts rather than the red bar that moves) and not at the frame that is playing back at the time of hitting the keyboard key… I’ve fiddled with playback options and all of them seem to work this way so far…
-
[Joey Foreman, 10 years ago in 2008] “You can time-out the beats in realtime by selecting a layer, doing a RAM preview, and tapping the asterisk key on the numeric keypad to the beat. When you stop the preview there will be markers on the layer where you tapped.”
is this still possible ? I’m trying to be able to add markers (or keyframes) during AE playback…
-
Dirk De jong
January 12, 2018 at 3:23 am in reply to: Invalid Object error when script tries to locate specific effect parameter[Dan Ebberts] “Have you possibly added or deleted other effects after defining the variable that references the effect receiving the expression?”
Yes, that was it. I (the script) had added another effect… and I wasn’t even aware that would necessarily be a problem. I guess I had happened to never do it in that order before (because I had done this quite a bit and never had the problem before)… Thanks for the quick reply (and solution)
-
nice, I like the idea of adding the Sphere filter to the 3D cube – the sphere filter is not really 3D in the same sense that the cube is, but it mostly works to maintain the illusion…
-
There is a collision detection behavior but it is limited to allowing you to define up to 6 planes (4 walls and a floor and ceiling) – so with that you can do a cube but not a sphere (see this motion project file) ;
12057_particlecube.motn.zipThere are attractor / repeller behaviors and with that you might be able to try to simulate particles bouncing in a sphere ?… (see this motion file)
12059_particlesphere.motn.zip -
[Terry Maloney] “I saw a great Motion 5 video that showed how to “
if you provide link to the video maybe
-
Maybe take a look at the “Write-on” effect in the Generate category. Maybe applying the tracking data to the Brush Position parameter ? It’s a 2D effect and you’d probably need to precomp it to include it in a 3D scene…
