Forum Replies Created

Page 3 of 7
  • Dflamholc

    February 18, 2006 at 4:42 pm in reply to: working .EPS/.ai files

    a while back i was wondering about this exact issue and read some about it here at the cow (in the archives). it seemed then, that even if you have the continously rasterize switch activated AE can’t really deal with zooming in to minute detail of a illustrator graphic, but will pixelate at a certain point anyway. though, of course, you got much more leverage than on an normal sized photoshop file. if you scale your images up incredible in photoshp though, you’ll for sure run into ram problems, at least i do. what i’ve found to be the best way to deal with illustrator files is to just copy the paths (when possible) into AE and then put them on a solid, which has been made into the right size at which i am plannign to zoom in to. /d

  • Dflamholc

    February 18, 2006 at 3:18 pm in reply to: ERROR: not enough memory to create image buffer

    I just answered on a post below regarding this too, i don’t know exactly what it might be in your case, but when i got that same error, time and time again, for no particular reason I thougth, it was because i had a huge solid layer on something like 15650×15650 pixels… which was because i had created a 1080 comp size solid and then made it several hundred procent bigger to be able to move around on it with a camera. i don’t think the 3d layer function of the layer had much to do with the image buffer error i got, but certainly when I reduced the size of the layer ae had no problem rendering it. i ended up using it on like 8000×8000 which was big enough.

    for a long time i thought that it was the 6 lights i had in the comp that created rendering problems, but that all worked fine when i had sorted the large layer out.

    hope you work it out somehow, i have no idea if above would appy to you in any way …/ d

  • Dflamholc

    February 18, 2006 at 11:58 am in reply to: editing stills in 1080

    i’ve got a dual g5 2ghz with 4 gigs of ram and i’ve topped out with a non-curable 15650 x 15650 pixel image buffer error during multi machine render to full res PSD image sequence. it turned out that it was a solid used as floor which was the offending layer and luckily it didn’t have to be that big, but i’d never dare trying to render out with an image that big or bigger. i do work in 1080i on this proj though so that might have something to do with it. i must say, i get rather confused by all those pixels sometimes. just thought i’d share this.,, 🙂 good luck and hope you sort it out , /d

  • Dflamholc

    February 17, 2006 at 1:31 am in reply to: borders?

    use effect>render>stroke and be sure to select the mask in the drop down that you want to be stroked as a border. or you can put a glow effects>stylize>glow and play with the threshold and spread setting so that you get a quite hard edge on the glow, thus a boarder. if you copy the rectangle mask you’ve done on your pic to another layer, i.e. solid, and the apply the stroke to that layer, then you can put a blur on the stroke which will give you sort of same effect as the glow, but different… lot’s of other ways of doing it, but that’s the simplest ways as far as i know, hope it helps. /d

  • Dflamholc

    February 17, 2006 at 12:48 am in reply to: Going mobile! help!!!!

    wow, 20 mins sounds like a dream :), i’m sitting here with 4×36 hour renders, and a deadline a week away.

    if i were you i would no doubt try to borrow another laptop as well and set up a render fram, if that borrowed machine have render engine installed that is… never tried either to mix pc and mac in a farm, but i’ve heard it should be prossible. a watch folder will save you though 🙂 good luck – d

  • Dflamholc

    February 16, 2006 at 11:37 pm in reply to: Doted Lines – Street Marking

    yeah, easiest way ive done dotted lines that write themselves out was to draw them in illustrator and import to ae and apply the write-on effect, using the path from illustrator as a motion path. don’t know if that would work for you .. :)/d

  • Dflamholc

    February 16, 2006 at 11:37 pm in reply to: Doted Lines – Street Marking

    yeah, easiest way ive done dotted lines that write themselves out was to draw them in illustrator and import to ae and apply the write-on effect, using the path from illustrator as a motion path. don’t know if that would work for you .. :)/d

  • funny enough i’ve been doing just what you’re talking about the last 24 hours or so. what i did was taking the first pic (or whichever of them really) into photoshop an done a couple of duplicate layers. one layer i applied the cut out effect and then after posterize edges some contrast. i duplicated each layer all the time to keep an original and then just played with different methods. one thing that worked well was to, after applying above effects, deleting all the background color from one, so that it ultimately was left as a line drawing with alpha channel.
    then import all your PS layers to ae and play with masking (union-skinning) off layers of the original image to reveal the new vison of the area beneath or the other way around obviously. if you have a couple of strong colours in either image you can key them out in ae and then mask them on layer by layer on top of a black and white line drawing. masking is basic, but if you animate masks on the right stuff with the right timing it can look great! don’t know if this is what you were looking for but hope it helps a bit, cheers/ d

  • Dflamholc

    February 13, 2006 at 1:18 am in reply to: expression help

    haha, it works a charm! you put me to the test a little bit even though your solid walk-through of the process 🙂 …

    the bit taken from Mr Ebberts script reading:

    delay = thisComp.layer(“Null 1”).effect(“Slider delay”)(“Slider”); //number of frames to delay
    d = delay*thisComp.frameDuration*(index – 1);
    thisComp.layer(1).thisComp.layer(“curlyQ.ai”).rotationY.valueAtTime(time – d)

    …obviously (took me half an hour to figure out) needs the curlyQ.ai bit taken out to leave:
    thisComp.layer(1).rotationY.valueAtTime(time – d)

    or just exchange that whole row for a pickwip expression to the ‘y rotation slider’ with teh valueAtTime bit tagged onto the end of it … funny enough both variations seemed to work the same, or if they didn’t i couldn’t see the difference.

    all in all it seems a fairly solid way of doing the whole thing! 😀 and it’s very easy to keyframe the values and control the whole thing. what i want to use it for is to present video shots masked off into same shaped bits to fold out and create walls that then transform into a room. i tried to use trapcodes echo-space plug, which i love, but as that duplicates the same image i needed a way of making different bits of teh same image do sort of the same thing…

    i got to get better at this expression-thingie!

    thanks again for the detailed help/ d

  • Dflamholc

    February 13, 2006 at 1:18 am in reply to: expression help

    haha, it works a charm! you put me to the test a little bit even though your solid walk-through of the process 🙂 …

    the bit taken from Mr Ebberts script reading:

    delay = thisComp.layer(“Null 1”).effect(“Slider delay”)(“Slider”); //number of frames to delay
    d = delay*thisComp.frameDuration*(index – 1);
    thisComp.layer(1).thisComp.layer(“curlyQ.ai”).rotationY.valueAtTime(time – d)

    …obviously (took me half an hour to figure out) needs the curlyQ.ai bit taken out to leave:
    thisComp.layer(1).rotationY.valueAtTime(time – d)

    or just exchange that whole row for a pickwip expression to the ‘y rotation slider’ with teh valueAtTime bit tagged onto the end of it … funny enough both variations seemed to work the same, or if they didn’t i couldn’t see the difference.

    all in all it seems a fairly solid way of doing the whole thing! 😀 and it’s very easy to keyframe the values and control the whole thing. what i want to use it for is to present video shots masked off into same shaped bits to fold out and create walls that then transform into a room. i tried to use trapcodes echo-space plug, which i love, but as that duplicates the same image i needed a way of making different bits of teh same image do sort of the same thing…

    i got to get better at this expression-thingie!

    thanks again for the detailed help/ d

Page 3 of 7

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy