[Shawn Larkin] “I struggled with X for a while too. It has matured enough so you can “get around” the timeline now without being super creative because Apple have figured out how to allow you to do all those things you need to without tracks (most of the time anyways).
My gripe has always been: Sometimes tracks are better for particular tasks and I wish you could switch them on / off.
This version of Resolve kind addresses that with how it’s rippling feature set is integrated. At least in the demo. I have not used R11 yet.”
I agree and the trim tools in Resolve look great. This is one area Final Cut Pro X needs to address. I also like the fact how you can edit the keyframes directly in the timeline, that is a great feature.
[Shawn Larkin] ”
Jeremy:
For the collaboration side, the demo also shoes how this works with accepting or denying a change in the timeline. I have a feeling, that if you deny a change, there is a tracked way to keep what was there while the other person continues with the change. I mean, the BMD guys get those things happen.
Anyhow, my final feelings with Resolve is if people “get it” then it will get a lot of people jumping on it — pros and tinkerers. I mean, it’s free and it’s so powerful and it’s design is impeccable.”
Well said, this latest release looks to be a game changer. This might become the next version of Smoke, it is heading in that direction.