Forum Replies Created

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  • David Jolosky

    March 21, 2011 at 3:56 am in reply to: Baggy Trousers — Modeling

    Looking more for bagginess at the knees, wrinkled, cuffed. Not even thinking animated walk cycle as of yet.

    My thanks for taking the time to respond.

    david jolosky, visual communications || design || construct || interact

  • David Jolosky

    October 9, 2010 at 3:23 pm in reply to: Dosch 3D

    I have purchased from Dosch. Great stuff and that particular set of rigged models work in r11.5 and 12.

    Hope this helps.

    david jolosky, visual communications || design || construct || interact

  • David Jolosky

    June 25, 2010 at 2:51 am in reply to: CS5 System Requirements Mac

    Thanks Todd, I understood everything very well, thank you. I was looking for a practical “hey, yeah, loaded CS5 on my leopard machine and it works well”

    regardless, I looked at your link and thanks for the info. I’ve placed my order for CS5. If anything goes wrong, I’ll hold you personally responsible.

    Just kidding of course.

    thanks for responding to my post.

    d

    david jolosky, visual communications || design || construct || interact

  • Adam, you rock as usual. I’m pretty scared of Xpresso still (hoping to get a handle on it soon though) so I’ll try the latter suggestion first and then I may reach out and/or dive into the Xpresso side.

    My thanks again

    dj

    david jolosky, visual communications || design || construct || interact

  • Rock On Bob! Thank you so much! Appreciate the scratch C4d project as well. You and Adam both nailed it with the Mograph Camera Shader. Brilliant.

    I took it a step further with a paper cutout of my exec, dropped him in the stage (in replacement of zygote man) and there you go! Instant IMAG for my stage design. Super helpful tip and makes the client sell that much easier. Thank you for the seating tip as well. I do find that I’m getting a bit bogged down in placing a ton of seating (this show I’m doing is an 1800 person venue) so “spreading and implying” seating is a good call.

    Cheers and thank you again.

    dj

    david jolosky, visual communications || design || construct || interact

  • Once again Adam, THANK YOU. It’s these little features that I know exist but simply don’t know enough (YET) about C4D. Worked like a charm and now I have PERFECT IMAG.

    My sincere thanks for your input.

    cheers.

    d

    david jolosky, visual communications || design || construct || interact

  • Thanks much and yep, I came to the same conclusion. A double render, render once for the scenic and then the POV cam and composite. An extra step but makes for a perfect IMAG look for presenting to my clients.

    cheers and thanks

    dj

    david jolosky, visual communications || design || construct || interact

  • Not sure if that is what I need. I need the texture created to be whatever the camera (projection camera) is at the current moment. Imagine a camera pointed at a subject on the stage. I need that view to be a texture to another surface (say a screen behind the subject). Is that making sense? I can post a link to the “simulated” version. Or, can you provide a scratch project of what you are suggesting?

    my thanks

    dj

    david jolosky, visual communications || design || construct || interact

  • David Jolosky

    June 1, 2010 at 8:28 pm in reply to: Mask a PLANE object — Boole or Spline Mask?

    Thanks Adam, I think I’m there. Worked well. It dawned on me with A subtract B that I need to create a reverse mask to contain my imagery within not without so I think this is the most efficient solve.

    cheers and thanks again.

    david

    david jolosky, visual communications || design || construct || interact

  • Just built it in Cinema 4d. Yes, I think doing a cylinder would have solved it. AE (with per character 3d) has the ability to rotate off of the baseline, I just hoped/figured the BCC plug had that capability.

    thanks for everyone’s posts.

    d

    david jolosky, visual communications || design || construct || interact

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