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Mask a PLANE object — Boole or Spline Mask?
Thank you in advance for hopefully a simple solve. I’m working with a plane object that has PolyFX applied to it then a random effector (think mosaic effect) splitting the plane into many pieces. I’m hoping to make that plane into a shape other than a plane using a mask of some sort. I did have success putting an alpha channel mask in the texture of the plane but not exactly what I’d like, as I’d really like to use a spline mask and gradually move the shape mask into position over the plane.
Making any sense? Masking a plane object with a boole or a spline mask rather than an alpha would be awesome.
cheers and thank you.