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Projection Map — Simulated Image Magnification Stage Design
Not sure if this will be a clear question, but wondering if I can use the source of one Camera as a projection camera for a texture on another surface. Picture if you will, a stage design for an event. I have a speaker on stage with a backdrop, I want to use a simulated camera from the audience to project onto two screens (left and right of stage) to show how this might look in a real world situation. I know I can just fake it with a texture that simulates the IMAG (image magnification) but wondering if anyone can point me to the process of using a camera view as a texture to map on an object.
Gonna make some preliminary attempts but if there are any lighting/stage designers in the forums who do this sort of thing “all the time” I’d love some advice.
cheers.
david