Forum Replies Created

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  • David Gudelius

    January 26, 2010 at 5:25 pm in reply to: CCSphere… still only single-threaded?

    Hi Kevin,

    this is very useful… I’ll try to set up my AE tomorrow like that.
    Thank you very much for your input!

    Cheers, David

  • David Gudelius

    January 22, 2010 at 4:29 pm in reply to: CCSphere… still only single-threaded?

    Hehe,

    I came onto it because the activity monitor stucked exactly when CCSphere was being displayed as computed, as you can see in the former screencast movie.

    But now everything is fine… thank you for your answers!

    @Kevin:
    If you read this, what do you recommend me to set up? I’ve got only 2 real processors and less RAM then you, so your personal setup might not being fully assigned to mine.

    Thanks in advance!

  • David Gudelius

    January 22, 2010 at 1:58 pm in reply to: CCSphere… still only single-threaded?

    You’re absolutely right!

    Disabling all effects but CCSphere only affects definately all cores/threads; both in RAM preview and rendering.

    This is sooooo strange.

    Now I will enable all filters step by step to figure out which one is single-threaded.

    It seems like the process “Frame wird eingelesen” (“frame is being loaded” in english?) is causing the single-thread…

    so please, please excuse me blaming CCSphere for this strange behavior!

  • David Gudelius

    January 22, 2010 at 10:16 am in reply to: CCSphere… still only single-threaded?

    I forgot to tell you my exact system stats:

    2008 Mac Pro, 2x3GHz Quad-Core, 12 GB 667 MHz DDR2-FB-DIMM RAM, Mac OS X 10.5.8

  • David Gudelius

    January 22, 2010 at 10:13 am in reply to: CCSphere… still only single-threaded?

    Alright, here comes the screencast movie of the rendering process with the activity monitor.
    I personally presume to notice there that every time CCSphere is being computed only one thread/core is active.
    https://www.zentapher.com/ccforum/activity_ccsphere.mov

    Besides, screenshots of my render settings:
    https://www.zentapher.com/ccforum/screenshot_aesetting_01.gif
    https://www.zentapher.com/ccforum/screenshot_aesetting_02.gif

    Please excuse that stuff being displayed in german!

    Thank you in advance,

    David

  • David Gudelius

    January 22, 2010 at 8:42 am in reply to: CCSphere… still only single-threaded?

    This is so odd.
    First of all, thank you very much for your hints…

    Kevin, I’ll respond to your post later, because I’ve got a rendering running right now, and I’ll upload a screenshot with my actual settings.

    Jens, I’ll upload a screencast of the activity monitor besides the AE rendering activity window, where you can see that when CCSphere is being computed, only one thread is being displayed as active.
    I’ll post it in 2-3 hours.

    Maybe my AE settings are that messed up that for CCSphere it isn’t even possible to use more than one thread. Or otherwise, the activity monitor displays wrong things.

    Please be patient with me, I’ll post it in 2-3 hours when my actual rendering is done.
    Thank you!

  • David Gudelius

    January 21, 2010 at 9:08 am in reply to: CCSphere… still only single-threaded?

    Hi Kevin,

    I had the “render multiple frames simultaneously” option enabled.
    I’ve got 12 GB RAM and 2 CPUs with 4 Cores each… so what would you recommend to set up exactly in my case?
    CCSphere still uses only one thread here… hm.

    Finally, I used CC Force MB for adding MB to my CCSphere Comp, but I’m not happy with it. It seems to stuck in some ways, it’s result doesn’t appear to me as clean as the native AE MB, but I can’t put my finger on it why and where exactly. The render time was indeed quite extensive.
    I had to render this comp without fields, so I was in the very need of a nice motionblur.

    Hm.

  • David Gudelius

    January 20, 2010 at 6:58 pm in reply to: CCSphere… still only single-threaded?

    Well, you sounded like…
    but apparently only due to my bad understanding of English, so please excuse if I affronted you, I didn’t want to do so!

  • David Gudelius

    January 20, 2010 at 5:44 pm in reply to: CCSphere… still only single-threaded?

    Hi David,

    investing money in plugins is not the point.
    The point for me is that in my opinion it would be nice to have a multithread support for this sphere effect.

    An example:
    I had to do a job in full HD, with up to 5 “CCSphered” Comps with 12000×6000 resolution.
    I managed to render the job, but it surely would have been nice being this effect computed by all my 8 cores instead of only one. This saves time, and time saves money… and earns it.
    It’s that simple for me.

    And yes, I could and maybe should spend my money on postpro-motionblur-solution like Reelsmart. But it would be indeed much more nicer to have a native motionblur support on effects where it belongs.
    But as I said, that’s my personal opinion.

    So tell me that you implement these features, and I will buy your product. 🙂

  • David Gudelius

    January 20, 2010 at 4:36 pm in reply to: CCSphere… still only single-threaded?

    Hi David,

    that sounds interesting.
    But to be honest, if “Sphere” isn’t multithreaded and – another very, very important issue to me – without native motionblur, upgrading doesn’t make sense to me in this case.

    Do you plan to implement these features?

    Cheers, David

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