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CCSphere… still only single-threaded?
Posted by David Gudelius on January 20, 2010 at 1:18 pmHi,
does anyone know when Adboe plans to really multithread all built-in effects?
I’m using AE CS3 on Mac OS X 10.5.8 here and wonder if CCSphere is multithreaded in CS4… because I use it very often and it slows down the whole render process.Plus, I can’t really understand why Adobe still leaves it’s major effects only single-threaded, when nearly all buyable computers these days are using more than one thread.
Thank you in advance!
David Gudelius replied 16 years, 3 months ago 5 Members · 21 Replies -
21 Replies
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Michael Szalapski
January 20, 2010 at 2:26 pm[David Gudelius] “I can’t really understand why Adobe still leaves it’s major effects only single-threaded”
The CC Effects are not Adobe effects, they are from a 3rd party, CycoreFX.
Also, CC Sphere isn’t that major of an effect when compared to the functionality and flexibility of effects such as Fractal Noise, various blur effects, color correction effects, particle effects etc.– The Great Szalam
(The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.
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David Gudelius
January 20, 2010 at 2:50 pmAlright… then I’ll blame Adobe to not looking close enough om it’s 3rd-party-partners.
Does it mean that all CC-effects are only single-threaded?Cheers, David
… please excuse my lacky english …
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David Bogie
January 20, 2010 at 3:20 pmYou can purchase the full blown versions of Cycore’s effects. Very cool stuff.
CycoreFX HD advantages. Upgrade to HD and you get all this!
Comparison between CycoreFX HD and the bundled CycoreFX version.
General:• 12 additional plug-ins
– Cross Blur, Color Neutralizer, Kernel, Threads, Environment, Rainfall, Snowfall, Block Load, Plastic, Line Sweep, WarpoMatic, Overbrights.• 16 bpc support in all plug-ins
• 32 bpc (float) support (more coming)
– Cross Blur, Color Neutralizer, Kernel, Toner, Power Pin, Threads, Environment, Rainfall, Snowfall, Block Load, Threshold, Threshold RGB, Jaws, Line Sweep, Overbrights.• AE lights support
– Blobbylize, Drizzle, Glass, Glue Gun, Mr. Mercury, Plastic.• Native motion blur
– Environment, Kaleida, Light Rays, Line Sweep, PowerPin, Rainfall, Snowfall, Wide Time.Plug-in specific:
Particle World
– Added option to align textured discs to motionpath.Page Turn
– New UI options for turning page.
– Resizes layer to always fit.Sphere
– Improved seam sampling.Power Pin
– Additional UI controls in Comp windowToner
– Added options for duotone and pentone mappings.Radial Blur
– Added Rotate Fading option.bogiesan
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David Gudelius
January 20, 2010 at 4:36 pmHi David,
that sounds interesting.
But to be honest, if “Sphere” isn’t multithreaded and – another very, very important issue to me – without native motionblur, upgrading doesn’t make sense to me in this case.Do you plan to implement these features?
Cheers, David
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David Bogie
January 20, 2010 at 5:04 pmI’ve been using CC effects since they were first introduced as Final Effects and Studio Effects. I have never needed those features. Not ever.
If you need them for deeply technical reasons, you must find alternatives that you want to spend your money on in a way that allows you to bill your clients for your improved output.The closest thing I’ve ever seen to Cycore’s basic package is the series of Boris 3D filters. Their Cylinder, Sphere, and Cube systems actually have several good points missing from Cycore’s basic set. I have not used any Boris tools for many years.
bogiesan
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David Gudelius
January 20, 2010 at 5:44 pmHi David,
investing money in plugins is not the point.
The point for me is that in my opinion it would be nice to have a multithread support for this sphere effect.An example:
I had to do a job in full HD, with up to 5 “CCSphered” Comps with 12000×6000 resolution.
I managed to render the job, but it surely would have been nice being this effect computed by all my 8 cores instead of only one. This saves time, and time saves money… and earns it.
It’s that simple for me.And yes, I could and maybe should spend my money on postpro-motionblur-solution like Reelsmart. But it would be indeed much more nicer to have a native motionblur support on effects where it belongs.
But as I said, that’s my personal opinion.So tell me that you implement these features, and I will buy your product. 🙂
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David Bogie
January 20, 2010 at 6:37 pm[David Gudelius] “So tell me that you implement these features, and I will buy your product. 🙂
“I do not represent Cycore and I never gave you a reason to think I did.
You’re just arguing to hear yourself type. I am done with this discussion.
bogiesan
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David Gudelius
January 20, 2010 at 6:58 pmWell, you sounded like…
but apparently only due to my bad understanding of English, so please excuse if I affronted you, I didn’t want to do so! -
Kevin Camp
January 20, 2010 at 8:28 pmto use all available cores to render cc sphere, you can enable ae’s multiprocessing. with this option, ae will launch a render engine for each available core, effectively forcing it to be multithreaded.
the ‘render multiple frames simultaneously’ option does have a few draw backs. one being you need a lot of ram to use it effectively — between 2-4gb per core, plus another 1-2gb to leave for the system. but by limiting the number of cores to give each enough ram to work with, i’ve had very few problems with it. there are a few effects that will disable ae’s multiprocessing for comps that use them, cc wide time, cc time blend and particle playground are a few i can think of off the top of my head.
also, to get motion blur, you can use the cc force motion blur effect. for the cc sphere effect you’ll need to place force motion blur on an adjustment layer above the cc sphere layer, or pre-comp the cc sphere layer (or layers) and apply force motion blur directly to the pre-comp. note, that there is a pretty big performance hit with cc force motion blur.
Kevin Camp
Senior Designer
KCPQ, KMYQ & KRCW -
David Gudelius
January 21, 2010 at 9:08 amHi Kevin,
I had the “render multiple frames simultaneously” option enabled.
I’ve got 12 GB RAM and 2 CPUs with 4 Cores each… so what would you recommend to set up exactly in my case?
CCSphere still uses only one thread here… hm.Finally, I used CC Force MB for adding MB to my CCSphere Comp, but I’m not happy with it. It seems to stuck in some ways, it’s result doesn’t appear to me as clean as the native AE MB, but I can’t put my finger on it why and where exactly. The render time was indeed quite extensive.
I had to render this comp without fields, so I was in the very need of a nice motionblur.Hm.
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