Forum Replies Created

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  • David Cabestany

    April 19, 2013 at 3:54 pm in reply to: Expressions not rendered

    I just found this thread after I had created a similar one, so sorry for the redundancy.
    I have a similar issue, except the expression stops working completely when disabling multiprocessing.

    If I scrub on the timeline it doesn’t work.
    If I ram preview with no cached frames it works.
    If I render immediately after it showed up on the ram preview it doesn’t work.
    If I Command-ram preview the saved movie doesn’t show the expression applied.
    If I bake the expression it doesn’t work either.

    Did you ever solve this issue?

    audio=thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider")
    if (audio>=.5)
    {wiggle(5,20)}
    else
    {0}
    ;

  • Thanks but no, that expression relies on keyframes converted using the Convert audio to keyframes function, which is precisely what I’m trying to avoid.

    Thanks anyway.

  • David Cabestany

    April 8, 2013 at 4:55 am in reply to: Global Illumination renders artifacts

    Brian thanks a lot, I still couldn’t use it, still got artifacts all over. I ended up switching to physical renderer and sent the file to a render farm, as my render times quadrupled.

    Thanks anyway for taking the time to look at my file.

  • I’m getting the watermark at random frames only, not all of them, this happens when using RSMB, not the pro version, anyone know how to fix that? seems like a bug.

  • I’m getting the watermark at random frames only, not all of them, this happens when using RSMB, not the pro version, anyone know how to fix that? seems like a bug.

  • David Cabestany

    April 5, 2013 at 4:20 pm in reply to: Global Illumination renders artifacts

    Thanks man! very much appreciated.

  • David Cabestany

    April 5, 2013 at 4:05 pm in reply to: Global Illumination renders artifacts

    Wait, time for a stupid question, does an i7and an i5 could count as the same type?

  • David Cabestany

    April 5, 2013 at 3:31 pm in reply to: Global Illumination renders artifacts

    That totally sucks, my three machines are all different.
    Guess I’m out of luck then.

    Thanks for your help.

  • David Cabestany

    April 5, 2013 at 2:58 pm in reply to: Global Illumination renders artifacts

    I am using AO too.
    Here’s the scene, however the settings are different now, I switched to IR+QMC (Net Render) and I’ve been doing tests only on my machine, just now I was about to test it over the network to see how it renders when it’s really on a (crappy) farm.

    So far the renders have came out fine with this new settings, although I’m stopping the updating records for diffuse depth as it adds a lot of additional time to my rendering, is that an absolute necessity of the pass or can I live without it?

    Thank a lot!

    5779_emergerf.c4d.zip

  • David Cabestany

    April 5, 2013 at 2:16 pm in reply to: Global Illumination renders artifacts

    Could anyone some light on why I’m still getting artifacts when I’m using IR+QMC Full animation? I literally tried all modes and I;’m getting artifacts on all of them, I’m trying a prepass just on one machine first so I can send it to net render and complete the job, but I’m stuck here.

    If anyone can assist would be great, I’m on a really bad deadline and I still have 833 frames to go.

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