David Bogie
Forum Replies Created
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By the tie you slog through puppet tools, warping, bending, and lots of other hacks, it will be easier to do this with a series of hand drawn still images of the tongue. I didn’t look at your sample clip but if it only takes 30 frames to pull of the lick, you only need 15 separate drawings.
Saliva is a perfect use of Foam but you may need Particle World to give you more slurp, more viscosity. Depending on much dog slobber you need, the effect is probably easier to handle with simple brute force; just animate separate items and duplicate them.
bogiesan
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Maybe.
[Jesse Talakoski] “OK I have bought a Adobe After Effects CS4 legally on a Mac”
We only have your word for it and the skeptics among us wonder why you even mention this at all.
A proper installation of Adobe After Effects will include the CC filters. CS4 puts them in automatically so go back to your installation disks and do it again.
bogiesan
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David Bogie
March 21, 2009 at 1:37 pm in reply to: about to buy new Nehalem mac pro 8 core 16g for AE – any performance issues?Buy the thing. But don’t buy it specifically for After Effects if you have the SLIGHTEST reservation. You will always be angry at the thing for user errors, software glitches, and inappropriate design decisions. Find a used Intel from a previous generation.
Eventually there may be updates to anything that doesn’t work now, except, of course, OpenGL, which is a sick joke.
Drives contribute nothing to RAM preview. Maximum RAM usage is a combination of Adobe software and the OS and you have control over neither.
bogiesan
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CC Cylinder is not a 3D effect. it projects and image onto a cylindrical distortion form but it is stilla 2D object.
bogiesan
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This is usually caused by trying to capture Canon miniDV tapes shot using LP mode using a Sony DVCAM deck.
bogiesan
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David Bogie
March 20, 2009 at 9:41 pm in reply to: Exporting Reference Movie (not acting like it should)Try exporting self contained. This will simply copy the disparate existing rendered media files to a new coherent file. If you are really using Animation files and have a sequence based on Animation, the resulting file will, of course, be freakin’ huge.
But using the Animation codec is where your problem is entering the mix. If you’re able to view the sequence in real time using Animation, you either have a monster machine, a proprietary card that supports Animation, or some other voodoo.
bogiesan
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Such naivete. No way. They live in different universes.
It’s like asking if you can open Xcel files in FCP.bogiesan
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Nils, thanks for monitoring the forum. Wish more mfrs and publishers of plugs would do that.
Hope you can help this guy.
Particle World rocks! (but i miss those obsolete old particle filters, too)bogiesan
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I have no idea.
I don’t know if it’s on or off or if it’s active or bypassed even when I don’t know if it’s on or off.
The Nvidia 7300 cards I have in my Macs were obsolete when Apple sold them to us. They’ve never been updated or supported by Nvidia. Rat bastards, all.OpenGL is a sick joke on the Macintosh.
bogiesan
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[Rafael Amador] “I agree with Chadwick.
I edit DV and XDCAM native.
When the sequence is ready for export, change the codec to Proress.
Set “Render all YUV material in High Precision” and “Motion Effects Render: BEST”.
Rafael”I have a list of FCP experts with whom I communicate regularly and the advice for HDV is binary: Use it natively. Never use it natively. The reasons for both positions are equally rational and compelling.
The OP’s response to my first response leaves me wondering what the OP is doing that you guys who like to use HDV natively are not doing but it mostly just points to the luxury of my current workflows. I am exclusively DV and increasingly glad of it.
bogiesan